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swiftcoder

Member Since 03 Jul 2003
Offline Last Active Today, 09:14 AM
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+3Using C++Today, 09:56 AM
+3Using C++Today, 09:12 AM
+3Using C++Today, 06:55 AM
+1Voted up Switching between languages/APIToday, 04:31 AM
+1Voted up When do developers stop working on a game before releaseToday, 04:24 AM
+1Voted up When do developers stop working on a game before releaseToday, 04:24 AM
+1Voted up When do developers stop working on a game before releaseToday, 04:22 AM
-1Voted down Using C++Today, 04:18 AM
+1Voted up Using C++Today, 04:18 AM
+1Voted up Using C++Today, 04:18 AM
+1Voted up Using C++Today, 04:17 AM
+3openGL Animations/Bones/Multiple ArmourYesterday, 10:05 PM
+1Voted up Need help with installation of programYesterday, 07:57 PM
+1Voted up How to debug a game more efficiently?Yesterday, 07:48 PM
+1Voted up is glEnableVertexAttribArray redundant?Yesterday, 07:25 PM
+1Logged inYesterday, 06:01 PM
+1Voted up openGL Animations/Bones/Multiple ArmourYesterday, 05:57 PM
+1Voted up Classes as HashMap keysYesterday, 05:29 PM
+1Voted up Classes as HashMap keysYesterday, 05:29 PM
+3How to decouple data from rendering engine?Yesterday, 09:19 AM
+1Voted up How to get float value that is less then 1 without the higher partYesterday, 09:10 AM
+1Voted up How to get float value that is less then 1 without the higher partYesterday, 09:10 AM
+1Voted up Computer Input StandardsYesterday, 04:13 AM
+1Voted up Package File FormatYesterday, 04:03 AM
+1Logged inApr 21 2014 06:43 PM
+3comment from swiftcoderApr 21 2014 10:56 AM
+3What it's like to be a software engineer (video)Apr 21 2014 06:47 AM
+1Voted up Negatives to Triple Buffering?Apr 21 2014 04:38 AM
+1Voted up Is this code to calculate the datasize of an ARGB8 texture?Apr 21 2014 04:32 AM
+1Voted up Is this code to calculate the datasize of an ARGB8 texture?Apr 21 2014 04:32 AM
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