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swiftcoder

Member Since 03 Jul 2003
Offline Last Active Today, 10:40 AM

Reputation Earned

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+1Voted up cross shaderToday, 10:22 AM
+1Logged inYesterday, 07:17 PM
+1Voted up Android Unity Mobile Controls - C# ScriptYesterday, 01:44 PM
+1Voted up Incorporating programming into gameplayYesterday, 10:40 AM
+1Logged inYesterday, 05:21 AM
+3AI conquest deadlockYesterday, 03:12 AM
+3should i learn how to work with a 3d modelling software?Mar 25 2015 03:13 PM
+1Voted up OpenGL Method Variable Type ExplanationMar 25 2015 08:58 AM
+1Voted up Topological sort efficiencyMar 25 2015 08:37 AM
+1Voted up Documentation for PSGL and GNMXMar 25 2015 08:34 AM
+1Voted up If you're familiar with both Harry Potter and Naruto...Mar 25 2015 08:01 AM
+1Logged inMar 24 2015 09:59 PM
+3AI conquest deadlockMar 24 2015 02:34 PM
+1Voted up c++ count lines in txt file and then read these lines without reopening a fileMar 24 2015 01:39 PM
+1Voted up AI conquest deadlockMar 24 2015 01:34 PM
+1Voted up preventing system crash or power outage from wiping savegame: best methodsMar 24 2015 01:32 PM
+1Voted up SSE2 code slower than scalarMar 24 2015 12:43 PM
+1Voted up Cross platform GPU computation for real time ray tracing rendering engine!Mar 24 2015 12:41 PM
+1Voted up Programmatic Pixel ArtMar 24 2015 06:57 AM
+1Logged inMar 24 2015 05:41 AM
+1Voted up Unity 5: DLL naming conflict with same names even if in different directoriesMar 23 2015 06:11 AM
+1Voted up If you're familiar with both Harry Potter and Naruto...Mar 23 2015 06:08 AM
+1Logged inMar 23 2015 06:07 AM
+1Voted up game ideas for 3year oldMar 22 2015 10:07 AM
+1Voted up Mar 22 2015 06:56 AM
+1Logged inMar 21 2015 06:01 PM
+1Voted up Nothing visible when doing indexed drawingMar 21 2015 05:39 PM
+1Voted up Tiny .ini parserMar 21 2015 01:10 PM
+3Game engine for Linux?Mar 21 2015 08:27 AM
+1Voted up Any good cross platform C++ scheduler libraries?Mar 21 2015 07:46 AM
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