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swiftcoder

Member Since 03 Jul 2003
Offline Last Active Yesterday, 07:54 AM

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+1Logged inYesterday, 07:54 AM
+1Logged inSep 27 2016 02:06 PM
+1Logged inSep 27 2016 02:06 PM
+3Unity vs. a more "lean" game engineSep 27 2016 05:47 AM
+3Unity vs. a more "lean" game engineSep 27 2016 05:47 AM
+3hiding a library's dependencies from users of the librarySep 26 2016 02:51 PM
+3hiding a library's dependencies from users of the librarySep 26 2016 01:59 PM
+3hiding a library's dependencies from users of the librarySep 26 2016 01:13 PM
+1Logged inSep 26 2016 01:07 PM
+1Logged inSep 26 2016 01:07 PM
+1Logged inSep 25 2016 11:33 AM
+1Logged inSep 24 2016 09:53 AM
+1Logged inSep 24 2016 09:53 AM
+3Leveling up through mini-quests?Sep 23 2016 04:53 PM
+3Leveling up through mini-quests?Sep 22 2016 06:03 PM
+1Logged inSep 21 2016 06:03 PM
+1Logged inSep 21 2016 06:03 PM
+3Mutexes and the render threadSep 21 2016 12:24 AM
+1Logged inSep 20 2016 07:36 PM
+1Logged inSep 19 2016 09:07 AM
+1Logged inSep 19 2016 09:07 AM
+3Mutexes and the render threadSep 19 2016 05:15 AM
+1Logged inSep 16 2016 12:01 PM
+1Logged inSep 16 2016 12:01 PM
+1Logged inSep 15 2016 12:04 PM
+1Logged inSep 11 2016 12:06 PM
+3For casual multiplayer mobile game which protocol to chose UDP , WEBSOCKETS , TCP? please from experience. No problem in implementingSep 11 2016 10:29 AM
+1Logged inSep 08 2016 11:14 PM
+1Logged inSep 06 2016 10:53 PM
+1Logged inSep 06 2016 09:27 AM
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