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swiftcoder

Member Since 03 Jul 2003
Offline Last Active Today, 01:01 PM

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+3Windows 10 and CortanaToday, 05:41 PM
+1Voted up c++ how to detect Enter button inputToday, 11:13 AM
+1Voted up c++ how to detect Enter button inputToday, 11:12 AM
+3Windows 10 and CortanaToday, 10:02 AM
+1Voted up Research system ideaToday, 08:36 AM
+1Voted up Research system ideaToday, 08:36 AM
+1Voted up Research system ideaToday, 08:36 AM
+1Voted up Java how to do thisToday, 08:29 AM
+1Voted up Constructor gotcha's?Today, 08:28 AM
+1Logged inToday, 08:15 AM
+3Best Computer Type for Game Dev?Today, 06:37 AM
+3Generating marching cubes tables algorithmicallyToday, 02:03 AM
+3Best Computer Type for Game Dev?Yesterday, 03:01 PM
+1Voted up Lone Poor developer protected from Mega companiesYesterday, 02:32 PM
+1Logged inYesterday, 02:31 PM
+3Run game only through a launcherYesterday, 07:08 AM
+3Generating marching cubes tables algorithmicallyJan 23 2015 06:13 PM
+3Lone Poor developer protected from Mega companiesJan 23 2015 12:24 PM
+3Best Computer Type for Game Dev?Jan 23 2015 12:07 PM
+3RakNet still alive?Jan 23 2015 08:32 AM
+3first players problem with 1vs1 network game.Jan 23 2015 07:54 AM
+3RakNet still alive?Jan 23 2015 07:53 AM
+3Best Computer Type for Game Dev?Jan 23 2015 07:32 AM
+1Voted up no vsync means double buffering to avoid tearing, right?Jan 22 2015 10:27 PM
+1Voted up no vsync means double buffering to avoid tearing, right?Jan 22 2015 10:27 PM
+1Voted up no vsync means double buffering to avoid tearing, right?Jan 22 2015 10:27 PM
+1Voted up Open world RPG - how to efficiently simulate the whole world?Jan 22 2015 10:26 PM
+1Voted up Open world RPG - how to efficiently simulate the whole world?Jan 22 2015 10:26 PM
+1Voted up Open world RPG - how to efficiently simulate the whole world?Jan 22 2015 10:26 PM
+1Logged inJan 22 2015 09:41 PM
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