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JTippetts

Member Since 04 Jul 2003
Offline Last Active Today, 12:09 AM

Journal Entries

/* Why you crying? */ > Highlighting

Posted 22 May 2016

In between work, sleep, family, home and yard projects, and being sick (all the usual bull-shit cop-out excuses you have all come to expect from me over the years) I have been getting in some work on Goblinson Crusoe.

So, the Great AI Refactor has begun in earnest, and as I suspected it would, it has run its tentacles all throughout the project. Up til...


/* Why you crying? */ > Installing

Posted 09 May 2016

Finally got a day off, with the leisure time to install Linux. Been booting off the USB for days now. During the 'trial' period, I tried out a number of different distros, just to refresh my head on what's out there. I used to be a big Ubuntu fan. Debian-based distros are by far my favorite (long familiarity, most likely). But I didn't really like the new...


/* Why you crying? */ > Mint

Posted 05 May 2016

To whom it may concern, 
I am writing this missive while booted into Linux Mint from an ancient USB stick. How I came to this sad, low, lonely state is a tale of hubris and pride. You see, I am a habitual dismisser of Windows system restore disk nag screens. "System restore?" I cry. "Pah! I don't have time for that right now. Begone, thou pesky fiend...


/* Why you crying? */ > "Quad"-planar projection

Posted 29 April 2016

HA! It never fails. As soon as I resolve to work on much-needed logic and AI refactoring, I let myself get distracted with a visual thing again. But this fix was relatively easy, and is something I've been meaning to do for quite awhile. As mentioned in previous entries, the ground tiles in GC use tri-planar texture mapping. If you are not familiar w...


/* Why you crying? */ > Creature AI

Posted 28 April 2016

http://i.imgur.com/ulaF0Wy.jpg
http://i.imgur.com/CMGEDS9.jpg

I'm in a creature AI phase right now. It's actually a bunch of code that I haven't really touched in awhile, and as with all such code I have had to spend some time getting familiar with it again. I still only have a relative handful of skill options, so I haven't really dug in-depth into c...


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