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Member Since 04 Jul 2003
Offline Last Active Today, 01:43 PM

Posts I've Made

In Topic: Sprites flickering when deleting (SDL & C++)

20 December 2014 - 02:31 PM

Why are you deleting enemies during your rendering section? Wait until after the frame is done to delete them.

In Topic: World of Warcraft missions

11 December 2014 - 11:36 AM

From what I see, factors include: countering enemy abilities, follower levels equal to or greater than mission level, correct number of followers (you have to have the right number to start the mission of course but adding each one also boosts success rate), optionally matching a follower racial or terrain affinity to the racial or terrain type of the mission.

If I were doing such a system, I would probably start from 100% then make deductions for the various conditions to get the starting rate. You can see that some missions have a 0% starting rate, others non-zero. As the players add followers, check which deductions can be eliminated based on follower traits. Terrain/racial affinities I would probably tack on as a bonus at the end.

In Topic: 2D Game Animation Frame to Frame shading and Coloring Variations?

03 December 2014 - 07:32 AM

If you are having difficulty with shading and pose (as I do on the rare occasions when I try to hand-draw stuff) one trick you can do is to do a very rough block-out of the character and pose in something like Blender then set up your lighting the way you need it and do a render of the mock-up to use for a paintover. By using a properly lit render, you have a better idea of how the light falls on the shape and of how the limbs and appendages of the character lie at a given pose.

In Topic: Quicktime Events - why are they so widespread still? A question and a rant.

30 November 2014 - 10:36 AM

I've never bought a game that uses these quick time events, and probably never will.

In Topic: fully motivated to make a video game since could not find right one

30 November 2014 - 10:28 AM

Your choice of language right now is irrelevant, considering this is your first project. You could try to do it in Whitespace or Brainf*ck and stand about the same chance at getting it done as with Java. That is to say: almost none. Start simpler.