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JTippetts

Member Since 04 Jul 2003
Offline Last Active Yesterday, 09:06 PM

Posts I've Made

In Topic: Basically, its either a conspiracy or a waste of time

16 May 2015 - 11:07 AM

Yeah, those dirty dogs are conspiring against you, with their unwillingness to pour thousands of man-hours and millions of dollars of development time into creating templates so that you can build your one-man MMO without having to actually do anything. Down with the man! Redistribute the wealth!

Or you could, you know, invest your own time into creating such a beast so that others could benefit from it.

In Topic: Want to create a cloud in 3d array

15 May 2015 - 03:58 PM

What's the reason for the sort? I can't think of any scenario where you would have to sort anything.
 
Ray-marching a density volume is going to work a bit differently from just outputting densities as you did. It's going to look a lot different as well. The ray propagates through the volume, calculating shading and reflection as it goes. Additionally, if you just use only a 3D Perlin noise function for your density, then you will end up with what is obviously a cubic region of volume noise, with visible edges. To get a cloud, you'll probably want to use a 3D spherical volume distorted by a fractal function. The sphere gives it a discrete shape, and the noise gives it a noisy form.
 
Maybe if you described a little bit more fully exactly what kind of effect you are trying to achieve, people could help you come up with ideas. Marching

In Topic: FINALLY a tool that suits my needs!

14 May 2015 - 05:33 PM

*Starts reading thread about online strlen tool.*

*Ends up reading git war.*


In Topic: System/Component Design: How do you do it?

12 May 2015 - 12:01 PM

I design it to my game's immediate need. Trying to fully future/bullet proof a thing is a good way to waste a lot of time on stuff that your current project doesn't need. That being said, though, I work through an existing third-party engine, where a lot of the bullet-proofing is done by the engine maintainers. So if it's your intention to write engines rather than games, then it's a thing you should probably do.


In Topic: open source space simulation to clone major titles like elite dangerous, star...

03 May 2015 - 08:24 AM

Holy hell.

 

I agree that this would probably be better suited for a developer journal. If you have specific ideas, feel free to discuss them here (with proper formatting and structure, not just big text dumps like the above).


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