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JTippetts

Member Since 04 Jul 2003
Online Last Active Today, 08:47 PM

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+1Logged inToday, 08:46 PM
+1Logged inYesterday, 07:45 PM
+1Voted up constructor for class that contains another class and constructor C++Dec 17 2014 06:42 PM
+1Logged inDec 17 2014 06:05 PM
+1Voted up Can I do this in Blender?Dec 17 2014 10:40 AM
+3Alternative to JSON and XML?Dec 17 2014 06:02 AM
+1Logged inDec 16 2014 06:03 PM
+1Logged inDec 16 2014 06:21 AM
+3Alternative to JSON and XML?Dec 15 2014 10:47 AM
+1Logged inDec 14 2014 09:26 PM
+1Logged inDec 13 2014 09:21 PM
+1Logged inDec 12 2014 09:12 PM
+1Logged inDec 11 2014 06:31 PM
+1Logged inDec 10 2014 09:25 PM
+1Voted up I understand the language... I just have trouble implementing it into a game...Dec 10 2014 07:21 AM
+1Logged inDec 10 2014 07:20 AM
+1Voted up Converting my program to smart pointer and a bit confusedDec 08 2014 06:32 PM
+1Logged inDec 08 2014 06:25 PM
+1Logged inDec 07 2014 07:29 PM
+1Logged inDec 06 2014 06:16 PM
+1Logged inDec 05 2014 06:18 PM
+1Logged inDec 04 2014 08:53 PM
+32D Game Animation Frame to Frame shading and Coloring Variations?Dec 04 2014 05:42 AM
+1Voted up O(pow(N,12))Dec 03 2014 06:58 PM
+1Voted up O(pow(N,12))Dec 03 2014 06:58 PM
+1Logged inDec 03 2014 06:54 PM
+32D Game Animation Frame to Frame shading and Coloring Variations?Dec 03 2014 05:38 PM
+1Logged inDec 02 2014 11:04 PM
+1Logged inDec 01 2014 07:15 PM
-1Voted down Procedural generation for 2d tile gameDec 01 2014 04:19 PM
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