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Coluna

Member Since 04 Jul 2003
Offline Last Active Dec 01 2014 11:19 AM

Posts I've Made

In Topic: Screenshot of your biggest success/ tech demo

29 April 2014 - 10:28 AM

@Glass_knife: that's quite an achievement! Thumbs up

@Coluna: wow, looks a bit uncharted style (which I find positive smile.png) is there something playable or realtime rendered I can download?

Hey dude, I'm afraid all I have is a video and the final XNA package/file I sent to the contest. I lost the main scene file during a backup, I have only the assets and the code =/

But thanks for the interest!


In Topic: Screenshot of your biggest success/ tech demo

27 April 2014 - 06:22 PM

This is from a "game" I've submitted to DreamBuildPlay contest (XNA) back in 2011:

 

screen3.jpg

 

Unfortunately I didn't finish it, but at least I made available some of it's code/shader/techniques on my blog

http://jcoluna.wordpress.com


In Topic: How implements Sun Shafts[S.T.A.L.K.E.R.: Clear Sky Method]

26 November 2012 - 09:55 AM

I posted something similar on my blog some time ago:

jcoluna.wordpress.com/2012/06/05/light-shafts-tone-mapping/

The source code+assets are available for download, hope it helps.
-J.Coluna

In Topic: XNA light pre-pass + transparency sample

22 August 2011 - 12:55 PM

Tks sir! Feel free to use the source code in your projects =)

-J.Coluna

In Topic: XNA cascade shadow maps available

21 July 2011 - 09:48 AM

I just added a new sample that supports also skinned meshes. Enjoy it!

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