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Coluna

Member Since 04 Jul 2003
Offline Last Active Apr 16 2015 08:46 AM

#5149983 Screenshot of your biggest success/ tech demo

Posted by Coluna on 27 April 2014 - 06:22 PM

This is from a "game" I've submitted to DreamBuildPlay contest (XNA) back in 2011:

 

screen3.jpg

 

Unfortunately I didn't finish it, but at least I made available some of it's code/shader/techniques on my blog

http://jcoluna.wordpress.com




#4946627 Light shafts tutorial

Posted by Coluna on 05 June 2012 - 09:02 PM

Hi folks,
I just added a new post in my blog about how to accomplish a simple light shaft effect, in screen space. The example is in C# (XNA), and the source code + assets are available for download.
See ya!
-J.Coluna

http://jcoluna.wordpress.com


#4851241 XNA light pre-pass + transparency sample

Posted by Coluna on 19 August 2011 - 09:12 AM

Hey guys,

I just updated my blog with a sample (with full source+assets) about Light Pre-pass technique + transparent objects, like particles. Feel free to download, add comments and suggestions.
http://jcoluna.wordpress.com

See ya!

-J.Coluna


#4833391 XNA cascade shadow maps available

Posted by Coluna on 10 July 2011 - 11:08 AM

Hey guys

I've posted in my blog an implementation of cascade shadow maps for XNA 4.0, with source code + assets. Feel free to download and use it!

jcoluna.wordpress.com


-J.Coluna


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