Jump to content

  • Log In with Google      Sign In   
  • Create Account


Coluna

Member Since 04 Jul 2003
Offline Last Active Yesterday, 11:55 AM

Topics I've Started

XNA Sample: adding fog to LPP/Deferred rendering

07 November 2012 - 07:28 AM

Hi folks,
I just posted about how to add fog to your LPP or deferred pipeline, using the depth buffer+fullscreen quad to achieve the effect. Feel free to download it and use in your projects, the sample code also incldes cascade shadow maps, LPP, light shafts, etc.
See ya!
-J.Coluna

http://jcoluna.wordpress.com/2012/11/06/xna-adding-fog-in-a-lpp-or-deferred-pipeline/

Light shafts tutorial

05 June 2012 - 09:02 PM

Hi folks,
I just added a new post in my blog about how to accomplish a simple light shaft effect, in screen space. The example is in C# (XNA), and the source code + assets are available for download.
See ya!
-J.Coluna

http://jcoluna.wordpress.com

Light Pre-Pass + cubemap ambient light + ssao available

28 October 2011 - 11:54 AM

Hey guys,

I've posted a new entry on my blog, improving the visuals on my XNA - LPP renderer. As before, the source code + assets are available to download. Feel free to get it, comment, and improve it!

http://jcoluna.wordpress.com

See ya!
-J.Coluna

XNA light pre-pass + transparency sample

19 August 2011 - 09:12 AM

Hey guys,

I just updated my blog with a sample (with full source+assets) about Light Pre-pass technique + transparent objects, like particles. Feel free to download, add comments and suggestions.
http://jcoluna.wordpress.com

See ya!

-J.Coluna

XNA cascade shadow maps available

10 July 2011 - 11:08 AM

Hey guys

I've posted in my blog an implementation of cascade shadow maps for XNA 4.0, with source code + assets. Feel free to download and use it!

jcoluna.wordpress.com


-J.Coluna

PARTNERS