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Member Since 07 Jul 2003
Offline Last Active Oct 23 2013 06:21 PM

Posts I've Made

In Topic: Anybody left from the 2003 crowd?

23 October 2013 - 06:21 PM

I joined the board July 2003. Now I am busy with Graduate School. I still lurk from time to time.

In Topic: What should this gun shoot?

20 April 2013 - 10:43 AM

Here are my suggestions, based on the picture and whatever the technology level in your game is.

Both of these work in the vacuum of space, and would need large barrels and energy storage, much like what you have


Both of these have already been mentioned by other posters before, but they are good.


Near Future Tech (With spaceship capability)

Mass Driver / Rail Gun / Gauss Gun: Shoots conducting / magnetized slugs at very high speeds


Far Future Tech

Singularity Cannon: Fires matter that has been compressed past the Schwarzschild limit, and accelerated to relativistic speeds.

In Topic: why do they have to make engineering so hard?

18 September 2012 - 07:41 PM

I don't know how much I relate as I never took any pure engineering courses, I got my undergraduate in Mathematics and am now pursuing a PhD in the same field.

But I find that a lot of fields that are as rigorous as mathematics, physics, or engineering, a lot of people have trouble coming to terms with the first time they are expected to work out methods of solving problems, instead of using given methods to just plug into. The first foundations of analysis class that I took had a bunch of people taking it for the third time, it was known as one of those 'weeding out' courses.

I hit that point where it seemed like what I thought I loved was too difficult the first time I took a serious course on Partial Differential Equations. I later retook it after much more study and many of the things that gave me trouble were because I was over thinking it.

You have to know your calculus for most scientific and engineering fields. If you truly love engineering you will be willing to put the work into it. Don't worry too much about it.

In Topic: Has anyone seen this?

23 August 2012 - 11:16 AM

Ultima died long ago for me.
After what they done after 6 .... * shudders *

Noah Antwiler made an entire series on it for those that never played the old Ultima games .... http://spoonyexperim...-retrospective/

7, and 7 part 2 are pretty good too, but then it lost it's soul in 8, and then was a mockery of itself in 9.

In Topic: Inventory System Design

23 August 2012 - 10:40 AM

A lot of older simulation and Roguelike RPGs supported containers. The system in Ultima Underworld was pretty similar to what you are proposing. I loved organizing my stuff (and then dropping it in my treasure room in the way I wanted).

It can however get tedious if put into the wrong game design though. As mentioned if you are going to be 'mining' tons of items you want it to take a little time as possible.