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DrEvil

Member Since 13 Jul 2003
Offline Last Active Dec 26 2015 03:46 PM

Posts I've Made

In Topic: 2d Projectile Collisions with Cover

05 November 2015 - 05:07 PM

I would just give the projectiles a random fake height when spawned and the cover objects and whatever else a value for their max height and allow them to go through when they exceed that. It's simple and it will work consistently for all objects in the scene. The height variation can always be in the 0-player height range. 


In Topic: quake md3-help with animation.cfg

22 August 2015 - 01:53 PM

Are you sure the body parts are actually synchronized? That wouldn't be surprising if they weren't synchronized


In Topic: Crashes When Character Walks

12 August 2014 - 04:47 PM

What's the value of gPlayer.CurrentFrame when it crashes? Go over the values of all your variables in the debugger when it bombs and you should get a hint.


In Topic: Crashes When Character Walks

12 August 2014 - 03:30 PM

Also seems likely you AR accessing your arrays out of bounds with current frame too

In Topic: Crashes When Character Walks

12 August 2014 - 03:29 PM

How big is your leftrect array?

<= 8 looks suspicious

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