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Member Since 09 May 2000
Offline Last Active Nov 05 2014 01:05 PM

Posts I've Made

In Topic: Threading question

02 October 2014 - 04:46 AM

Here's a (basic) implementation of a rw-spinlock: http://jfdube.wordpress.com/2014/01/03/implementing-a-recursive-read-write-spinlock

In Topic: Looking for a little game that I can play while my code compiles

27 September 2010 - 12:25 AM

Shakes and Fidget is the perfect game to play while you compiles!

In Topic: The GDNet Classic Black theme

15 July 2010 - 06:40 AM

I still use it too!

In Topic: Free events viewer?

26 June 2010 - 01:39 PM

Original post by deks

I'm gathering huge amounts of events data in the form (event_name,start_cycle,end_cycle) in my game and I want to visualize it on a graph, something similar to VTune, Pix, etc. Before implementing this viewer, I was wondering if there was existing (free?) solutions out there.


GraphViz looks great. Any other?

In Topic: Who here is a......

26 August 2009 - 01:24 PM

Original post by Talroth
Original post by Oluseyi
Original post by Awoken
Chris Reynolds I tried giving you a very helpful rating thinking you'd get a rating of like 2 or something, but it didn't work. Seems you've been eternally banished to the underworld of "0". how come?

Your rating is too low to materially affect his. Plus, ratings are a bit like gravity. Even I might not be able to budge his rating right now, if enough people have rated him negatively (remember, ratings are clamped to a floor of 0 rather than going negative).

Why are ratings clamped at 0 anyway? There are some people that I almost want to see just how bad their rating got.

Are they clamped at 0 just for display?