Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Don't forget to read Tuesday's email newsletter for your chance to win a free copy of Construct 2!


REspawn

Member Since 15 Aug 2003
Offline Last Active Private

Topics I've Started

Best way to convert or load custom texture format

04 February 2013 - 05:29 PM

Hi,

 

I'm writing a texture loader for game files for my own education and fun.

The game has some texture formats that are not standard for DirectX. I'm wondering what's the best way to load them for rendering as a texture?

 

Any advice or help would be great. Thanks,

Dave


Scaling textures to create thumbnails

07 May 2011 - 07:23 PM

Hi all,

I have been searching around for tutorials / docs on scaling textures. Is the only way to scale a texture to use render targets?

I'd like to create small thumbnails of textures to save out as a JPG. Is there an easy way to achieve this without render targets?




Thanks for any help,

Dave


[C++] Logging function arguments

12 April 2011 - 11:42 AM

Hi,

Does anyone know of a macro or easy way to loop through a functions arguments in C++? I'm not talking about variable arguments, just the normal fixed ones.

Thanks for any help,

Dave








Getting fourth plane point from known three

11 May 2009 - 04:58 PM

Hi, I am trying to create a mesh to render a place, but the plane is stored in three vectors. I have been looking at documents on using the cross product and other techniques to find the normal and the distance of the plane but I can't seem to find anything about the fourth point so I can create the mesh or am I missing something fundamental to storing a plane like this. Thanks for any help.

Volume texture example

17 January 2009 - 02:24 AM

Can't find a DirectX based volume texture rendering code samle, language is not important, anyone know of one? Thanks

PARTNERS