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Emmanuel Deloget

Member Since 27 Aug 2003
Offline Last Active Jun 26 2014 01:47 AM

Journal Entries

Computer food > It's about frustration...

Posted 04 July 2011

Granted, I rarely play games. As a direct consequence to this, there are lots of things I'm not good at when playing: I am slow at typing specific keys, I don't see patterns that have been added to please hardcode gamers (you know, things like "if you find a hidden way to a hidden place, then you'll find good stuff at this place")....

Computer food > Video game source code

Posted 08 February 2011

This is more or less a reminder, as most of you already know this stuff. Here is a (incomplete) list of games whose source code is available, together with links (or, when not available, information on how to retrieve the source code). The origine of this entry can be found...

Computer food > It's been a tough week

Posted 28 January 2011

Yep, compañones, it's been a tough week. I'm not speaking of work (that, too was a tough week, mostly because bash 2.3 and bash 4.1 do not work the same way, for unknown reasons (apparently, introducing breaking changes that deny the right to exist to myriads of old Makefiles is now called "bug fixing")).

I'm speaking...

Computer food > Asio C++ library: it gets nearly everything right

Posted 25 January 2011

Bur nearly everything doesn't mean everything. For those who believe I'm talking about boost.asio, you're pretty much right as Asio has been incorporated in Boost. However, it exists as a non-Boost library, so I will continue to speak about Asio as Asio, and not boost.asio (there are a few differences, for example the namespace where the...

Computer food > Managing pipelines in C++

Posted 19 January 2011

A few days ago, I released version 0.4 of my little security library. This version allows the creation of function pipeline using a simple syntax. If R is the return type of the pipeline and A is its argument type, then

pipeline<R(A)> p = stage(f1) | f2 | f3 | ... | fn;

Will construct a pipeline containing n stages.