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Member Since 27 Aug 2003
Offline Last Active Today, 11:04 AM

Posts I've Made

In Topic: I can't buy Digital Homicide Studios games from Steam anymore...

21 September 2016 - 12:39 PM

I think comparing Mount and Blade development to anything related to Digital Homicide Studios is 'a tad unfair'. I followed Mount and Blade early on, and they presented a game that was clearly in development with solid progress being made on a fairly regular basis. We could see the progress, follow along, and see a pretty decent roadmap of how it was (and did) improve. They were a team focusing on one core product, and what was presented to the users was a group who were keen on improving and delivering a quality product. Sure, it wasn't a super highly polished product, nor was it bleeding edge technology, but they were doing game play that I personally had never actually encountered before (Even since then, has anyone made a game that had nearly as satisfying cavalry and lance mechanics?).


Digital Homicide seems to be all over the place, their wikipedia entry has around two dozen entries, and nothing I've seen suggests they're all that interested in working with their communities and providing decent reasonably well polished fleshed out games. 

In Topic: Leveling up through mini-quests?

16 September 2016 - 12:24 PM

How do you feel this is overly different than the 'skill usage' based grinding in things like The Elder Scrolls? Use a specific function/ability till it gets enough 'experience' to tick over to the next level kind of thing.

In Topic: Wow. Magic compression?

15 September 2016 - 08:34 AM

HOW are you 'copying' just a section of the video files without doing an encoding process? My guess would be that the originals are recorded with a ton of full resolution master frames, while when you copy and save the file again it is getting encoded with fewer master frames and compression friendly deltas. 

In Topic: the dreaded "escort" quest

29 August 2016 - 12:51 PM

Strongly suggest flipping the question around before you implement a gameplay feature. Asking "What could make X fun or better" is kind of an awkward way to go about designing a feature. 


"Why would doing this be fun?" If you can't answer this, then maybe the feature doesn't belong in your game?

In Topic: Trump Is The Republican Candidate - Now What?

22 August 2016 - 10:14 AM

Comparing banning of fast food to the banning of weapons "For health and safety" doesn't really feel like an apples-to-apples kind of comparison. I don't know about you, but I've never heard of someone dying due to a violent drive-by big-macing... I have however seen people harmed due to distracted drivers who were too busy trying to deal with their food to pay attention to actually driving. (Self driving cars and banning of human drivers on public roads really can't come soon enough.)


And there are a lot of people out there who want to establish social policies to make the overly unhealthy food more expensive while making healthier stuff easier to access. However long term self destructive life choices tend to be internal to the person making the choice with limited direct impact on others. Sure, there is a strain on health care services and such, but that in and of itself is an indirect impact on others.