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Tom B

Member Since 02 Sep 2003
Offline Last Active Apr 16 2013 07:08 PM
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Posts I've Made

In Topic: Getting Tradmarks

14 April 2013 - 09:25 AM

Josh

If you want to learn about the TM process, www.uspto.gov has all the info you might want. It's also where you can register a TM online.

As far as whether and what to TM, the name of your game is something you should do. And you should begin the process well in advance of release. You car start the registration process in advance and secure the name, then complete the registration when you release it. The way you can avoid problems with infringements, both with and from others. The process takes at least 6 months. So, settle on the name, make sure there are no other games already using it and get the registration started. It's not too hard to do yourself, but can be a little confusing.

The GameDevKit includes a section on IP, including info on Trademarks. And, you get a free consult and a nice discount with the GameDevKit. Ping me next week and I'll give you a more detailed explanation, if you like. Or take the time to come out to Vashon and we can do lunch!

Tom Buscaglia
The Game Attorney
888.848.GLAW
Skype - thombusc

In Topic: Game Dev Kit

10 January 2013 - 10:47 PM

Servant, you're right.  Many of the links are out of date.  I should have updated those useful links years ago...but they change all the time.  Frankly, I should probably just drop them completely.  But hey, there's links to a bunch of my articles on my blog here - http://gameattorney.com/blog/?p=54 and some interesting blog posts as well.  Maybe that will make up for my lax updating of  that page.

The heart of the Kit is the Contributor Agreement.  It is not like anything that I know of on the web as it was drafted by me specifically for game developers.  It is way more that a simple "work for hire" agreement or "NDA."  Actually, the NDA I have is available in  one of my first three articles I did years ago and is still pretty much the same.  But the Contributor Agreement is the real deal.

The Kit is not meant to be a substitute for a relationship with a lawyer.  But it does provide significant information in a nice package for those not yet in a position to get a lawyer.  The Contributor Agreement it probably the first contract anyone interested in starting a studio should have, unless they are doing all the assets themselves.

Oh yeah...the Game Dev Kit also comes with a free consult and a 20% discount on the first 10 hours of my time.

 

Tom B


In Topic: GameDevKit: international relevance?

01 October 2009 - 05:16 PM

I get this question pretty often. You are correct that the forms in the Kit are consistent with US law. But they are also game industry specific. So, what I usually suggest to developers from out of the US who may not have access to a lawyer with any game industry experience is to consider obtaining the Kit and then having a local attorney with some experience with intellectual property law in your jurisdiction use it as a starting point. Yes, it is plagiarism, but that's pretty standard stuff in the legal industry.

In fact, these generic type of forms are not a substitute for real legal help. It's always best to use a real live lawyer. But these forms are a good place to start.

I hope that answers your question, If it doesn't, feel free to contact me directly.

Tom B


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