Jump to content

  • Log In with Google      Sign In   
  • Create Account

Michael Tanczos

Member Since 14 Jun 1999
Offline Last Active Today, 05:04 AM

Posts I've Made

In Topic: Score voting system.

28 October 2014 - 08:46 AM


Overflowing is not my problem. The linear accumulation is. The old Elo-like system allowed people to have outstanding rating without endlessly accumulating values out of normal reaches. Even linear accumulation, although a downgrade to the old system, would be acceptable if not for some of the really stupid things to get reputation (see below).

 

Just what is the issue though with out of normal reaches though?   I think the number of users with insanely high ratings is fairly small relative to the whole membership list.   And there are trivial ways to get rep, but there should be a balancing act going on where more legit ways to gain rep outweigh the trivial stuff.   I could eliminate the trivial ways, but the reason they were introduced was to provide alternate ways to improve your ranking outside of relying purely on others to upvote you.


In Topic: Score voting system.

27 October 2014 - 12:22 PM

Here was the original explanation behind the current system:  

http://www.gamedev.net/page/resources/_/gdnethelp/reputation-system-design-rationale-r2926

 

One of the biggest things we wanted to award points to was the contributing of articles to the site.   But yeah, the numbers to accumulate infinitely but nobody has gotten close to overflowing an integer yet.   And to be honest, the people with insanely high reps do a ton for the community.   Sure you can kind of cheat your way through it by doing the little things that earn rep, but ever since we made the switch we saw a huge increase in participation in things like post upvoting/downvoting and article authorship.  

 

Rather than gut it I'd like to look for ways to build on it and improve it.   I think those who dedicate a lot of time deserve more recognition than they get.


In Topic: Score voting system.

22 October 2014 - 09:23 AM

Perhaps this will help:

 

http://www.gamedev.net/page/resources/_/gdnethelp/reputation-system-point-breakdown-r2925


In Topic: Ads impersonating GDNet

20 October 2014 - 08:54 PM

I was debating another possibility which would be to go with something similar to reddit gold.. where effectively you can buy credits and "gild" a particular post/person for helping you out for 1 credit.  Reddit gold is like our gdnet+.. which has pretty much the same lack of any type of useful feature but is pretty much a "support the site" type of thing.  

 

The biggest thing I'm working on is trying to consolidate / trim / remove any extra cloud servers and services that aren't 100% necessary.   We just dropped VerticalResponse for our newsletter and instead went with http://sendy.co/   We did a test last Thursday and it worked absolutely perfectly.. so that will save about $1800/yr.  

 

We can operate on a single 4CPU SSD server with at least 16GB ram (ideally 32GB) at this point and we need backup services.  We run a few single-purpose servers that run at $35/mo but with the resources they use we could move to Linode and move to $10-20/mo servers.   That would save about $1080/yr.  

 

In any case, adsense generally sucks for revenue anyway compared to sponsors so the biggest thing is getting legit sponsors.   I think ads can be a positive thing if they are actually things people are interested in and may not have known about.


In Topic: Ads impersonating GDNet

16 October 2014 - 12:00 PM

Have you considered other ad networks, like Google Adsense for example?

This is not the first time that there were problems with the banner, after all.

 

Adsense booted us.. and there doesn't seem to be a close second.   Even with media.net and their ads we'll only make about $5 per day which is nowhere near enough.


PARTNERS