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Member Since 15 Sep 2003
Offline Last Active Sep 02 2016 02:13 PM

Posts I've Made

In Topic: W(h)ats with the Watts?

21 August 2016 - 11:18 AM

I'm not an expert in electronics, but I've learned that a strong PSU and a case with good airflow and room are core to a PC build that performs well.  I'm running a Corsair 750watt PSU and a Zalman Z11.  I'd say that, so long as you only have a single graphics card, that is a good start.

In Topic: Pseudo 3D And Eye Of The Beholder Or Bard's Tale

14 August 2016 - 05:17 PM

For the more traditional approach, look directly at the game world data you will have to work with - a tile map.


1) You can only view in the usual four directions, North, South, East and West.


2) You will only view a certain amount of tiles deep in the direction you are viewing - say three or four to keep things simple.


3) You will have a drawing order - starting with the furthest tiles, and then "painting" towards the view's tile.


4) A serious issue will be considering the edges of the tile map - this will likely be less tiles than your "viewing distance" allowence....


...I'd recommend graph paper and working it out for yourself.  Put yourself in the computer's position and take note of what is actually drawn in each example you produce, and what is not; what patterns can you identify?   You will find, in the end, this kind of engine to be a "simple beauty", as you will only need the ability to draw a bitmapped image to the screen, and the means by which to create a tile map.  However, it will require some investigation skills on your half, so patience will be required.  Of course, one can use a game-creator application which is a valid method by all accounts, but this way will be personally rewarding as you develop your problem solving skills.


Best of luck!

In Topic: Community College or Game Development?

10 April 2016 - 11:28 AM

Well, what degree have you enrolled in? Computing? Hair dressing? Tiddly winks? Shaving?


If its a degree that has you doing some programming, maths and software develpment then 100% it will be worth it.  If its something completely unrelated and - quite frankly - useless towards the goal of developing software then you need to switch to a more relevent degree.


In the end, its a decision that only you can make. Some swear by having a degree, is a right to a job or that "the paper" is for wiping their bum clean.  I took mine out of fear of the future and peer pressure, but in the end, I felt it was both a personal accomplishment I am proud of and yet it was also holding me back from allowing me to focus on exactly what I wanted to do.  Did I get a job out of it? No, but it did teach me how become a better programmer, and it allowed me to become part of the field in some small way - helping other students when the chips were down, some in very unfortunate situations.


Consider what all have said here, and make sure you have thought it through thoroughly before throwing in the towel.


God speed!!! ^_^

In Topic: Java (and not only) keyboard input delay

10 April 2016 - 09:50 AM

As Istarnion said, have the listener set a boolean flag, and then have a thread use that boolean to update the textArea.  Just be sure to synchronise the method that updates the textArea...

In Topic: Typing skills

10 April 2016 - 09:12 AM

There are three tests you must pass, first of which is with the Colonial marines in a frigate mess hall...




...then its a trip to a Federation starship, wait till everyone on the bridge has gone to bed, locked the doors and try your lips at some serious hacking...




...and finally, you travel back in time to 1986, san francisco...




...when your interviewer looks like that at the computer screen...you know you landed the gig. :D




Seriously. I have to this date never worked as a programmer, but I can type fast.  Its really a case of taking your time and letting your fingers do the work - something to do with muscle-memory?  I find a previous hobby of writing screenplays(just for fun!) to have helped immensely as that gave me a lot of practice at typing.