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Member Since 15 Sep 2003
Offline Last Active Mar 19 2016 11:04 AM

Posts I've Made

In Topic: Figuring out where a projectile will go

08 March 2016 - 12:24 PM

Haven't gotten to go through the answers yet, but to be clear there's only ever 1 gravity source per scene. I like the idea of using iterators and will probably try that approach over the weekend and see how it performs

In Topic: How we solved the infamous sliding bug

08 April 2014 - 03:00 PM

Just my 2 cents, but I would think, unless it really affects gameplay, I wouldnt worry about each screen being a little different than the other.

Not sure exactly what type of game you are making, but I have seen many games where the screens do not match up, but was not necessary for accurate gameplay.

you should try it out, it's a really good game: http://www.awesomenauts.com/


on the other hand:

Maybe you shouldn't :P

In Topic: Anybody left from the 2003 crowd?

20 October 2013 - 08:52 AM

Wow didn't realize that was 10 years ago until this thread

In Topic: Best Fast Food

23 February 2012 - 06:39 PM

Pita Bake is my favorite, though as far as I know it's just local. I get monthly cravings for their buffalo chicken pitas

In Topic: What landed you your first game development job?

05 February 2012 - 10:55 AM

I had a portfolio of games, mostly 1 week, ludum dare, and a 3h one from here, and my interview was basically just demoing these games I made. I also have a programming diploma and have held a couple of programming jobs before working in the games industry (being laid off when XGen was hiring also kind of helped in a weird way)