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Stephen R

Member Since 07 Oct 2003
Offline Last Active Mar 22 2013 09:57 AM
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Posts I've Made

In Topic: Port 443 closed on gamedev.net

10 December 2012 - 06:31 PM

Cheers for the quick resolution. :)

In Topic: Port 443 closed on gamedev.net

10 December 2012 - 08:26 AM

Hmm, maybe my ISP is caching an old record. nslookup for my ISPs DNS server, and google's.

$ nslookup www.gamedev.net
Server: 127.0.0.1
Address: 127.0.0.1#53
Non-authoritative answer:
www.gamedev.net canonical name = gamedev.net.
Name: gamedev.net
Address: 77.235.62.204


$ nslookup www.gamedev.net 8.8.4.4
Server: 8.8.4.4
Address: 8.8.4.4#53
Non-authoritative answer:
www.gamedev.net canonical name = gamedev.net.
Name: gamedev.net
Address: 50.28.81.19


In Topic: What Does Everyone Think About The New Site Layout?

23 January 2011 - 07:35 PM

This looks fierce fancy all together.

Will have to start leaving the lounge open in work, in the name of drastically reduced work ethics everywhere.

In Topic: Advice on starting with a new adventure game + game engine

01 September 2009 - 03:39 AM

This is better than than that debates tend to not be too useful.

So, what are your requirements? Do you want to run on xbox? on Linux?
What do you know already?

In Topic: Important advice for beginners

10 August 2009 - 02:23 AM

Quote:
Original post by Telastyn
Quote:
Original post by LionMX
Sometimes re-inventing the wheel is a good thing, dont use other people's libraries if you dont understand what it's doing - a lot of learning happens when you solve the exercise yourself. If you copy and paste someone else's code and get it to work this does not make you a good programmer!!


Poppycock. Developing the skill of learning and adapting a 3rd party library to your own needs is vital to every programmer.


Everybody is right. [smile] Learn to use 3rd party libraries. Reading documentation, observing how they are architected, and solving problems relating to objects you don't have the source for are all very useful skills.

But when it comes to tutorials and finding code snippets, read what they are doing, understand them and recreate them yourself.

If I were to say anything it'd be to finish things. There is a world of difference between 90% done and 100% done. If the project is too large, cut it down in size - drastically if need be. But get it finished, working, and polished to whatever bar is set.

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