Jump to content

  • Log In with Google      Sign In   
  • Create Account

thedigga007

Member Since 16 Oct 2003
Offline Last Active Aug 15 2012 09:45 PM

Posts I've Made

In Topic: iOS geometry shader support

15 August 2012 - 09:22 PM

Hmm nevermind looks like OpenGL ES 2.0 doesn't support geometry shaders. Shame, according to powervr the SGXMP supports it.

In Topic: 3D LUT Color Correction issue

27 July 2012 - 01:13 PM

I got it! After looking at the PIX capture again I noticed that the LUT was flipped in the Y. I fixed this in my conversion tool (the to 2d to 3d) and it worked.

Thanks for all the help!

In Topic: 3D LUT Color Correction issue

27 July 2012 - 12:35 PM

Here is an image of the original framebuffer.

Posted Image

Framebuffer surface format is ARGB and the LUT is ARGB

In Topic: Irradiance map issues

25 March 2012 - 07:50 PM

Never mind figured it out. Coordinate system is different from the ones used to generate the cube maps.

In Topic: Way to do Light Beams/Rays of Light (Non-defferred)

23 September 2010 - 07:35 AM

Thanks for the reply.

I think I found what I am looking for using Epic's approach:

http://udn.epicgames.com/Three/VolumetricLightingGuide.html

PARTNERS