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L. Spiro

Member Since 29 Oct 2003
Online Last Active Today, 12:48 AM

Reputation Earned

RepItemWhen
+1Voted up Conservation Factor for Epic’s Shading ModelYesterday, 09:38 PM
+1Logged inYesterday, 09:17 PM
+3Conservation Factor for Epic’s Shading ModelYesterday, 12:16 PM
+1Voted up Invert the y axisYesterday, 08:48 AM
+1Voted up Invert the y axisYesterday, 08:48 AM
+3Orthographic Projection, width/heightYesterday, 08:19 AM
+1Logged inNov 22 2014 10:04 PM
+3Game engine architectureNov 22 2014 09:32 PM
+3Having two arrays in the scene ?Nov 22 2014 11:52 AM
+3Tool release for physically based renderingNov 22 2014 06:11 AM
+3view frustum culling particle effects?Nov 21 2014 09:56 PM
+3Game engine architectureNov 21 2014 09:56 PM
+3Microsoft Visual Studio Language To ChooseNov 21 2014 09:56 PM
+3Pushing back 2D vectorNov 21 2014 09:56 PM
+1Logged inNov 21 2014 07:20 PM
+3Variance Shadow MappingNov 21 2014 02:16 PM
+3OMSetRenderTargets is very slow on my machine.Nov 21 2014 11:45 AM
+3OMSetRenderTargets is very slow on my machine.Nov 21 2014 10:35 AM
+3Game engine architectureNov 21 2014 10:21 AM
+3view frustum culling particle effects?Nov 21 2014 04:38 AM
+3Building A Game Engine + GameNov 21 2014 04:34 AM
+1Logged inNov 20 2014 07:27 PM
+3Having two arrays in the scene ?Nov 20 2014 05:10 PM
+3Having two arrays in the scene ?Nov 20 2014 10:56 AM
+3Tool release for physically based renderingNov 20 2014 07:50 AM
+3Having two arrays in the scene ?Nov 20 2014 07:50 AM
+3Having two arrays in the scene ?Nov 20 2014 07:24 AM
+3Having two arrays in the scene ?Nov 20 2014 05:44 AM
+3Having two arrays in the scene ?Nov 20 2014 05:13 AM
+1Logged inNov 19 2014 09:17 PM
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