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L. Spiro

Member Since 29 Oct 2003
Offline Last Active Today, 08:34 PM
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+3Screenshot of your biggest success/ tech demoToday, 09:46 PM
+1Voted up Performance difference btw tri-list and indexed tris.Today, 07:18 PM
+1Voted up Performance difference btw tri-list and indexed tris.Today, 07:17 PM
+1Voted up Screenshot of your biggest success/ tech demoToday, 07:07 PM
+1Voted up Screenshot of your biggest success/ tech demoToday, 07:07 PM
+1Voted up Screenshot of your biggest success/ tech demoToday, 07:07 PM
+3Screenshot of your biggest success/ tech demoToday, 07:06 PM
+1Logged inToday, 06:16 PM
+3Using C++Today, 05:53 PM
+3Forward rendering light managementToday, 10:11 AM
+3Using C++Today, 04:17 AM
+3Forward rendering light managementToday, 03:34 AM
+3Forward rendering light managementYesterday, 09:08 PM
+1Logged inYesterday, 07:15 PM
+3Understanding a (d3dx) model matrix's contentYesterday, 01:09 PM
+3Using C++Yesterday, 09:54 AM
+3Using C++Yesterday, 08:13 AM
+3Why is the first spritesheet laid out like this? Seems harder to read the sprite by a sprite reader systemYesterday, 06:24 AM
+3return shared_ptr or Handle ?Yesterday, 06:24 AM
+3Custom view matrices reduces FPS phenomenallyYesterday, 06:24 AM
+3Using C++Yesterday, 06:24 AM
+1Logged inApr 22 2014 07:12 PM
+1Voted up Unreal Engine 4Apr 22 2014 05:35 PM
+3Using C++Apr 22 2014 01:48 PM
+1Voted up Using C++Apr 22 2014 12:47 PM
+1Voted up Can you quickly visualize how a quaternion would look on top of your head?Apr 22 2014 07:26 AM
+3return shared_ptr or Handle ?Apr 21 2014 10:50 PM
+1Logged inApr 21 2014 06:03 PM
+3Why is the first spritesheet laid out like this? Seems harder to read the sprite by a sprite reader systemApr 21 2014 11:02 AM
+3Why is the first spritesheet laid out like this? Seems harder to read the sprite by a sprite reader systemApr 21 2014 10:38 AM
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