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L. Spiro

Member Since 29 Oct 2003
Offline Last Active Today, 09:17 PM

Reputation Earned

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+3Game State management in Entity Component System architectureToday, 02:21 PM
+3Methods of handling States/ScenesToday, 09:31 AM
+1Logged inToday, 06:37 AM
+3Methods of handling States/ScenesYesterday, 12:11 PM
+3Is there a better way to flip texture in OpenGLYesterday, 09:04 AM
+3Is there a better way to flip texture in OpenGLYesterday, 09:03 AM
+3Is there a better way to flip texture in OpenGLYesterday, 07:38 AM
+1Logged inYesterday, 07:29 AM
+1Logged inOct 28 2014 07:48 PM
+1Logged inOct 28 2014 03:40 AM
+3Discrepancies in Maximum Texture SizeOct 28 2014 01:41 AM
+3Why not use UE4?Oct 27 2014 06:10 AM
+1Logged inOct 27 2014 01:23 AM
+1Logged inOct 26 2014 02:00 AM
+1Logged inOct 24 2014 09:22 PM
+3Optimization philosophy and what to do when performance doesn't cut it?Oct 24 2014 10:12 AM
+3Optimization philosophy and what to do when performance doesn't cut it?Oct 24 2014 01:29 AM
+1Voted up Is optimization for performance bad or is optimizating too early bad?Oct 23 2014 09:33 PM
+1Logged inOct 23 2014 09:08 PM
+3Game State management in Entity Component System architectureOct 23 2014 08:13 PM
+3Game Engine from Scratch...Why?Oct 23 2014 03:57 PM
+3Optimization philosophy and what to do when performance doesn't cut it?Oct 23 2014 07:02 AM
+1Logged inOct 22 2014 07:41 PM
+1Logged inOct 21 2014 07:04 PM
+1Voted up max size for level using floatsOct 21 2014 03:04 PM
+1Logged inOct 20 2014 07:24 PM
+3Why not use UE4?Oct 20 2014 07:11 AM
+1Logged inOct 19 2014 08:37 PM
+3Why not use UE4?Oct 19 2014 08:25 PM
+1Logged inOct 18 2014 06:41 PM
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