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L. Spiro

Member Since 29 Oct 2003
Offline Last Active Today, 12:13 AM

Reputation Earned

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+1Voted up Game DocumentationToday, 12:14 AM
+1Logged inYesterday, 09:53 PM
+3Negative revenue on iOS, anyone experience it?Yesterday, 07:36 AM
+3Draw all items from std::mapYesterday, 05:16 AM
+32D Platformer CameraYesterday, 05:09 AM
+1Voted up High Speed Collision DetectionAug 03 2015 07:45 PM
+1Logged inAug 03 2015 07:40 PM
+3Is it worth to use index buffers?Aug 03 2015 03:54 AM
+3Is it worth to use index buffers?Aug 03 2015 03:53 AM
+3glDrawElements Error in Debug ModeAug 03 2015 02:05 AM
+3glDrawElements Error in Debug ModeAug 03 2015 12:06 AM
+3glDrawElements Error in Debug ModeAug 02 2015 11:04 PM
+3glDrawElements Error in Debug ModeAug 02 2015 10:23 PM
+1Logged inAug 02 2015 06:25 PM
+1Voted up Making games as a portfolio to join the industryAug 02 2015 05:59 AM
+1Voted up Making games as a portfolio to join the industryAug 02 2015 05:58 AM
+1Voted up Making games as a portfolio to join the industryAug 02 2015 05:58 AM
+1Voted up Making games as a portfolio to join the industryAug 02 2015 05:58 AM
+1Logged inAug 01 2015 09:53 PM
+3Windows 10 install but no d3d12.h can be foundAug 01 2015 02:25 PM
+3Windows 10 install but no d3d12.h can be foundAug 01 2015 01:21 PM
+3Windows 10 install but no d3d12.h can be foundAug 01 2015 12:36 AM
+3Windows 10 install but no d3d12.h can be foundJul 31 2015 11:26 PM
+1Logged inJul 31 2015 10:10 PM
+32D Platformer CameraJul 31 2015 06:14 PM
+3Creating menus using Codeblocks (C++)Jul 31 2015 03:04 PM
+3Creating menus using Codeblocks (C++)Jul 31 2015 03:04 PM
+3Maya and UnityJul 31 2015 03:03 PM
+3Multiple DepthStencilViews, One Per RenderTargetView?Jul 31 2015 12:23 PM
+3Verify my GGX + Lambert Directional lightJul 31 2015 11:42 AM
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