Jump to content

  • Log In with Google      Sign In   
  • Create Account


L. Spiro

Member Since 29 Oct 2003
Offline Last Active Today, 10:35 AM
****-

Reputation Earned

RepItemWhen
+3Looking for advice to construct class structure for efficiencyToday, 06:48 AM
+3Texture not renderingToday, 02:15 AM
+3Texture not renderingYesterday, 11:40 PM
+1Voted up Interactions between game objects in a RPGYesterday, 11:18 PM
+1Logged inYesterday, 06:55 PM
+1Voted up why the gl_ClipDistance[] doesn't work?Yesterday, 01:50 PM
+1Voted up How did you get into the industry?Yesterday, 06:42 AM
+1Voted up Post process order?Jul 22 2014 09:08 PM
+1Voted up In need of some architecture helpJul 22 2014 08:37 PM
+1Logged inJul 22 2014 06:20 PM
+3Culling and objects managementJul 22 2014 09:55 AM
+3OpenGL rendering problemJul 22 2014 08:03 AM
+3OpenGL rendering problemJul 22 2014 08:03 AM
+3Game Engine :: Entity Component Design - Handling InputJul 22 2014 04:49 AM
+1Logged inJul 21 2014 09:30 PM
+3Game engine for beginners, details here...Jul 21 2014 02:00 PM
+3Game engine for beginners, details here...Jul 21 2014 01:58 PM
+3Culling and objects managementJul 21 2014 01:29 PM
+3Game engine architectureJul 21 2014 06:39 AM
+3Game Engine :: Entity Component Design - Handling InputJul 21 2014 06:37 AM
+3Culling and objects managementJul 21 2014 03:26 AM
+3Culling and objects managementJul 21 2014 12:47 AM
+3Culling and objects managementJul 20 2014 11:16 PM
+1Voted up why c++ is the most widely used language for professional game development?Jul 20 2014 09:57 PM
+1Logged inJul 20 2014 08:55 PM
+3Game Engine :: Entity Component Design - Handling InputJul 20 2014 10:14 AM
+1Logged inJul 20 2014 08:22 AM
+3Is using static variables for input engine evil?Jul 20 2014 03:08 AM
+3[UK] Direction for master study in game developmentJul 19 2014 09:21 PM
+3Game Engine :: Entity Component Design - Handling InputJul 19 2014 02:45 PM
PARTNERS