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L. Spiro

Member Since 29 Oct 2003
Online Last Active Today, 01:01 AM

Reputation Earned

RepItemWhen
+1Voted up Is optimization for performance bad or is optimizating too early bad?Yesterday, 09:33 PM
+1Logged inYesterday, 09:08 PM
+3Game State management in Entity Component System architectureYesterday, 08:13 PM
+3Game Engine from Scratch...Why?Yesterday, 03:57 PM
+3Optimization philosophy and what to do when performance doesn't cut it?Yesterday, 07:02 AM
+1Logged inOct 22 2014 07:41 PM
+1Logged inOct 21 2014 07:04 PM
+1Voted up max size for level using floatsOct 21 2014 03:04 PM
+1Logged inOct 20 2014 07:24 PM
+3Why not use UE4?Oct 20 2014 07:11 AM
+1Logged inOct 19 2014 08:37 PM
+3Why not use UE4?Oct 19 2014 08:25 PM
+1Logged inOct 18 2014 06:41 PM
+3timestep with ET capOct 18 2014 07:14 AM
+1Logged inOct 17 2014 09:14 PM
+3Why not use UE4?Oct 17 2014 01:19 PM
+3Why not use UE4?Oct 17 2014 06:18 AM
+1Voted up Why not use UE4?Oct 16 2014 06:39 PM
+3Why not use UE4?Oct 16 2014 12:54 PM
+3Why not use UE4?Oct 16 2014 05:55 AM
+3Why not use UE4?Oct 16 2014 05:08 AM
+3Why not use UE4?Oct 16 2014 05:07 AM
+3Why not use UE4?Oct 16 2014 03:00 AM
+1Logged inOct 15 2014 06:59 PM
+1Logged inOct 14 2014 07:34 PM
-1Voted down motion blur with trancparencyOct 13 2014 08:17 PM
+1Voted up normal map generatingOct 13 2014 08:04 PM
+1Logged inOct 13 2014 07:39 PM
+1Logged inOct 12 2014 11:24 PM
+1Logged inOct 11 2014 06:32 PM
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