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L. Spiro

Member Since 29 Oct 2003
Online Last Active Today, 08:20 PM

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+3Help - getting input form windowsToday, 08:17 PM
+3Efficiently Managing/Using Shaders Common to Many Objects? (OpenGL)Today, 08:17 PM
+1Logged inToday, 07:23 PM
+3BC6H Viewers?Today, 04:33 PM
+3Need Help fixing my timestepToday, 11:18 AM
+3Efficiently Managing/Using Shaders Common to Many Objects? (OpenGL)Today, 11:02 AM
-3Learning programming wellToday, 10:19 AM
+1Voted up New to OpenGLToday, 04:56 AM
-1Voted down Getting move back direction from an orientation matrix?Today, 04:39 AM
+3Need Help fixing my timestepToday, 03:32 AM
+3openGL rendering for an RTSToday, 02:19 AM
+3Wrong projection near the cameraToday, 12:36 AM
+3Wrong projection near the cameraYesterday, 10:33 PM
+3Learning programming wellYesterday, 09:32 PM
+3Learning programming wellYesterday, 09:16 PM
+3New to OpenGLYesterday, 07:53 PM
+1Voted up what is the best way to design ai for games like x-o or chessYesterday, 07:16 PM
+1Voted up what is the best way to design ai for games like x-o or chessYesterday, 07:16 PM
+3Need Help fixing my timestepYesterday, 07:09 PM
+3Where do you prefer to store the device and effect handlesYesterday, 06:42 PM
+1Voted up Nondeterministic access violation (in driver thread?) when creating 12th/17th windowYesterday, 06:38 PM
+1Voted up Imposter Transitioning to MeshYesterday, 06:29 PM
+1Logged inYesterday, 06:11 PM
+3graphics programming with C++Yesterday, 03:44 PM
+1graphics programming with C++Yesterday, 03:43 PM
+3Graphics engines: what's more common; standard vertex structure or dynamic based on context?Yesterday, 01:29 PM
+3D3D11 How not to draw the pixel when alpha in texture is 0Yesterday, 12:05 PM
+3Where do you prefer to store the device and effect handlesYesterday, 10:35 AM
+3Where do you prefer to store the device and effect handlesYesterday, 06:26 AM
+3D3D11 How not to draw the pixel when alpha in texture is 0Yesterday, 06:25 AM
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