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L. Spiro

Member Since 29 Oct 2003
Offline Last Active Yesterday, 10:49 PM

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+3Animation Keyframes, Sampling, and Interpolation QuestionsYesterday, 10:18 PM
+1Voted up do float operations give different results in different GPUs?Yesterday, 08:10 PM
+1Voted up do float operations give different results in different GPUs?Yesterday, 08:09 PM
+1Voted up do float operations give different results in different GPUs?Yesterday, 08:09 PM
+1Voted up do float operations give different results in different GPUs?Yesterday, 08:09 PM
+1Logged inYesterday, 07:42 PM
+1Logged inYesterday, 01:12 AM
+3Why high level languages are slowApr 19 2015 09:45 AM
+1Logged inApr 18 2015 06:03 PM
+3Anyone here a self-taught graphics programmer?Apr 18 2015 05:40 PM
+1Voted up Why high level languages are slowApr 17 2015 08:49 PM
+3Why high level languages are slowApr 17 2015 07:50 PM
+1Logged inApr 17 2015 07:07 PM
+3Why high level languages are slowApr 17 2015 01:58 AM
+3Why high level languages are slowApr 17 2015 12:37 AM
+1Logged inApr 16 2015 06:56 PM
+3Constant Buffers DisappearingApr 16 2015 06:29 PM
+3Why high level languages are slowApr 16 2015 02:06 PM
+3Porting 3D LEGO models to Unreal EngineApr 16 2015 08:12 AM
+3Why high level languages are slowApr 16 2015 08:01 AM
+3Yu-Gi-Oh! Card GameApr 16 2015 07:49 AM
+3Why high level languages are slowApr 16 2015 07:36 AM
+3Why high level languages are slowApr 16 2015 07:17 AM
+3Why high level languages are slowApr 16 2015 06:34 AM
+1Voted up Array realloc sizeApr 15 2015 08:08 PM
+1Voted up Array realloc sizeApr 15 2015 08:08 PM
+3Why high level languages are slowApr 15 2015 07:58 PM
+3Why high level languages are slowApr 15 2015 07:50 PM
+1Logged inApr 15 2015 06:14 PM
+3Propagating data through an engine to constant buffersApr 15 2015 01:43 PM
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