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L. Spiro

Member Since 29 Oct 2003
Online Last Active Today, 12:58 AM

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+1Logged inYesterday, 07:44 PM
+3Query Timestamp inconsistencyYesterday, 12:18 PM
+3Circular clipping (Target HUD)Yesterday, 04:23 AM
+3Query Timestamp inconsistencyYesterday, 04:22 AM
+1Logged inFeb 07 2016 07:19 PM
+3Circular clipping (Target HUD)Feb 06 2016 10:13 PM
+1Logged inFeb 06 2016 08:46 PM
+3Uber-shader approachFeb 06 2016 04:51 PM
+1Logged inFeb 05 2016 11:11 PM
+3Circular clipping (Target HUD)Feb 05 2016 02:24 PM
+3Any portable/semi-portable way of forcing class field order in C++?Feb 05 2016 10:39 AM
+3ANTICIPATED NEW ANDROID GAME GUN CAME !Feb 05 2016 07:38 AM
+3ANTICIPATED NEW ANDROID GAME GUN CAME !Feb 05 2016 06:20 AM
+3ANTICIPATED NEW ANDROID GAME GUN CAME !Feb 05 2016 04:24 AM
+3Circular clipping (Target HUD)Feb 04 2016 10:08 PM
+1Voted up BRDFs in shadersFeb 04 2016 08:07 PM
+1Voted up Any portable/semi-portable way of forcing class field order in C++?Feb 04 2016 06:11 PM
+1Voted up Any portable/semi-portable way of forcing class field order in C++?Feb 04 2016 06:11 PM
+1Logged inFeb 04 2016 06:09 PM
+3Any portable/semi-portable way of forcing class field order in C++?Feb 04 2016 02:23 PM
+3Any portable/semi-portable way of forcing class field order in C++?Feb 04 2016 09:16 AM
+3Any portable/semi-portable way of forcing class field order in C++?Feb 04 2016 08:50 AM
+3Any portable/semi-portable way of forcing class field order in C++?Feb 04 2016 04:56 AM
+3Any portable/semi-portable way of forcing class field order in C++?Feb 04 2016 03:12 AM
+3Any portable/semi-portable way of forcing class field order in C++?Feb 04 2016 03:11 AM
+3Window Creation in Win 7Feb 04 2016 12:00 AM
+1Logged inFeb 03 2016 06:35 PM
+1Logged inFeb 02 2016 09:29 PM
+1Voted up Cost of Switching ShadersFeb 01 2016 09:35 PM
+1Voted up Cost of Switching ShadersFeb 01 2016 09:35 PM
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