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cardinal

Member Since 02 Nov 2003
Offline Last Active Yesterday, 10:20 PM

Posts I've Made

In Topic: Best coding music?

22 September 2014 - 12:57 PM

I need silence when I'm working. I get too into music and it saps my productivity.

In Topic: Lining up animations with motion

22 September 2014 - 12:49 PM

Yes, Frob's answer was more clear. I use the term blending to mean smoothly transitioning from one animation to the next. Looping I use to refer to repeatedly cycling the same animation.

Technically either can do what you're looking for, but conceptually it's tricky (at least for my small brain) to figure out how to reconcile the extreme trajectory differences when interpolating two poses that are oriented so differently in the base data.

I find it much easier to understand creating a new animation controller using the animation asset launched at the character's current orientation, and blending that animation controller with the one that is finishing. While the orientation of the key frames in data on their respective frames is extremely different, in world space they are similar (each animation controller has a different orientation offset determined by the character's orientation when the animation is launched).

I generally use looping (interpolating somehow from the last frame back to the first) for things like idling animations or looping run cycles.

In Topic: Game industry advice

22 September 2014 - 10:15 AM

I must not have read you full post when I asked if you considered using unity.

Yes!!! Give it a shot. It might not be the best for working on level design as you would need to build a game first!!!

If you're interested in jumping right into level design there are lots of games that provide level editor tools (Halo's forge, Warcraft 3, Valve's hammer editor for half-life 2, many more).

In Topic: Game industry advice

22 September 2014 - 10:09 AM

Math is a really good degree for game related jobs (usually for programmers rather than designers though).

You could take programming courses as electives, or even minor in computer science if you find it interesting.

To be honest. I'd personally be very interested in interviewing a math major for jobs if they had a games focused portfolio. Have you considered trying to mess around with a game engine such as unity to implement some of your ideas that minecraft is too restrictive for? This might also give you a better idea as to whether working on games is a good fit for you.

In Topic: Are Agencies as Bad as People Say?

22 September 2014 - 10:00 AM

Larger game companies would not use recruitment firms other than for very specialized/upper level positions (headhunting). Applying directly is important.

Start ups might use agencies rather than spending money on advertising their positions.

Is there a reason you can't do both?

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