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AticAtac

Member Since 22 May 2000
Offline Last Active Jun 10 2014 08:03 AM

Posts I've Made

In Topic: Ship movement + Guiding projectiles toward ship

10 January 2014 - 03:24 PM

You are converting the result of atan2() to degree !

 

"Angle = Math.Atan2(DeltaY, DeltaX) * 180 / Math.PI;"

 

So, you need to change it to 

 

"Angle = Math.Atan2(DeltaY, DeltaX);"


In Topic: When to Implement Game Loop

18 December 2013 - 01:55 AM

How are you implementing you game without a loop? In pretty much every game there are things that need to be repeated (even in text games), so how are you doing that now? goto? I don't even understand how you could make a game without a loop of some kind. Even an event driven game has a loop (it may be hidden from you but it's there).

 

The game could use an Event/Message System where Messages are sent around.

But even in this case there will be somewhere a message-pump-Loop for dispatching Events.


In Topic: When to Implement Game Loop

17 December 2013 - 09:00 AM

the "init();" and "clearMemory();" are not part of the game loop.and shouldn't be in a the "gameLoop()" !

In this case it is the game entry-point.


In Topic: CryEngine VS UDK! Which is the best?

10 December 2013 - 03:43 AM

CryEngine is more powerfull than UDK, especially the lighting-features. In UDK you have to bake lights (which can take ages), in CryEngine it works  instantaneously.

What i don't like about CryEngine is the mandatory login (online connection) which prevents you from working offline with it.


In Topic: Suggestion for a cross-platform C++ 3D game engine/framework

05 December 2013 - 03:59 AM

Havok-Engine was used to produce "Skyrim".

 

http://www.projectanarchy.com/ is very promising. The only thing it lacks atm is a good support for 2D, but its planed for upcoming versions.


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