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AticAtac

Member Since 22 May 2000
Offline Last Active Oct 20 2014 01:49 AM

Reputation Earned

RepItemWhen
+1Logged inOct 20 2014 01:43 AM
+1Logged inOct 10 2014 02:42 AM
+3When to Implement Game LoopOct 08 2014 02:39 AM
+3When to Implement Game LoopOct 08 2014 01:20 AM
+1Logged inOct 06 2014 01:29 AM
+1Logged inSep 30 2014 06:53 AM
+1Logged inSep 22 2014 06:59 AM
+1Logged inSep 19 2014 12:26 AM
+1Logged inSep 17 2014 02:37 AM
+3Ship movement + Guiding projectiles toward shipJul 25 2014 04:31 AM
+1Logged inJun 10 2014 07:31 AM
+1Logged inJun 05 2014 08:18 AM
+1Logged inJun 02 2014 06:05 AM
+1Logged inMay 26 2014 02:12 AM
+1Logged inMay 16 2014 02:16 AM
+1Logged inMay 12 2014 03:30 AM
+1Logged inMar 04 2014 06:32 AM
+1Logged inFeb 26 2014 08:03 AM
+1Logged inFeb 20 2014 08:25 AM
+1Logged inFeb 19 2014 04:53 AM
+1Logged inFeb 17 2014 04:07 AM
+1Logged inFeb 13 2014 06:39 AM
+1Logged inFeb 03 2014 10:22 AM
-1Voted down Suggestion for a cross-platform C++ 3D game engine/frameworkJan 30 2014 03:03 AM
+1Logged inJan 30 2014 03:02 AM
+3Suggestion for a cross-platform C++ 3D game engine/frameworkJan 28 2014 02:44 PM
+1Logged inJan 28 2014 06:32 AM
+1Logged inJan 22 2014 09:12 AM
+1Logged inJan 21 2014 02:10 AM
+1Logged inJan 17 2014 02:09 AM
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