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AvengerDr

Member Since 06 Dec 2003
Offline Last Active Nov 24 2014 07:15 AM

Journal Entries

Avengers UTD Chronicles > HUD “atmospheric” controls

Posted 03 November 2014

Last month has seen little development as I needed to move to another city in the UK where I'm going to start a new job. So for the last weeks I have been living among boxes (and still am to some extents). Further, the new development machine I built had to have some faulty components so development has been delayed.

I am still busy implementing some...


Avengers UTD Chronicles > Animation test video

Posted 07 September 2014

https://www.youtube.com/watch?v=HnkPab7_aks
For work-related reasons I have been using the Unity engine for the last few months. There are some things I like: it is incredibly easy to set up something and view it live with a few clicks. The editor is very powerful and it is something that I would really like to have for my engine. However, being an i...


Avengers UTD Chronicles > BSplines and Typewriter effects

Posted 26 August 2014

In the past days, I've been busy working on several things concerning the implementation of cutscenes during the game. In my mind, the game opens on a depiction of the Solar System where the moments just before the Odyssey leaves Earth Orbit would be shown. Imagine yourself as the commander of this ship, in a sci-fi universe of vector graphics and green...


Avengers UTD Chronicles > Direct2D Glass Buttons and reinventing the wheel

Posted 11 August 2014

I am not aware of any GUI library that specifically targets C#, SharpDX and Direct2D so I had to roll my own and well this gave me the opportunity to learn how Direct2D is used. Direct2D is a wonderful API, although its usage is sometimes... hectic to say the least. Although I can understand some of the reasons behind some design choices, you cannot use i...


Avengers UTD Chronicles > The Odyssey, a turn-based sci-fi tactical game

Posted 27 July 2014

http://i.imgur.com/ABy8ktV.png
Campaign map
In short
The Odyssey is a turn-based sci-fi tactical game where you play the role of a Fleet Commander in a space conflict. Why turn-based? I felt that there was an over-abundance of real-time games set in space. Turn-based games give you more time to think and can be very addictive, if done well, as X-Com...


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