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Member Since 09 Dec 2003
Offline Last Active Jun 14 2016 12:15 AM

Posts I've Made

In Topic: The Corruption of Gaming Journalism: The Quinnsqate scandal.

23 August 2014 - 01:34 PM

With regards to gaming journalism: when you have something free to read and it talks about products and it has ads for said products on the sidebar, it doesn't take a Sherlock Holmes to figure out that perhaps it is somewhat less than unbiased source. Everyone understood that just fine. It's clear, it's in the open. There's nothing to 'gate here. We all know. It's not even particularly unfair, because it's predictable and a business transaction.


And no, game journalists won't lie negatively about your game. However, some other people will.


There's this phenomenon which is extremely dangerous to indie game developers: when you have 100 000 customers, and millions just walk-in-look-at-the-product-leave people, the absolute worst problem customers are very, very, very bad people. There's no other way to put it. (Within 100 000 of the general population, there's a handful of murderers, hundreds rapists, etc. When you look at the worst out of 100 000, it's very bad. You get an unexpected publicity boost, and with no exaggeration you're going to interact with the worst people you could possibly meet over several normal lifetimes. You will also interact with the best people, but you can't notice that so much, unfortunately!)


So what emerged over the time is that there's this hate crowd - I don't know what's their problem but they're unemployed and sometimes mentally disturbed individuals who don't have much going on in their lives. And they spend far more time online than normal people do. And they will hate you. They're a very small percentage of your userbase, but they're very loud, and they emit a signal attracting more individuals of the same type, who aren't even your customers.


They can't target everyone, they pick targets (who would be minorities[within game development], or troubled, or the like).


So, some game developer got revenge-porned by an ex, and this damn crowd is on it, and the gaming journalism, this crowd doesn't care about it with the exception that they also hate anything that's good about game journalism - that the game journalism is generally on the game developer's side rather than on the hate crowd's side, that game journalists delete violent threats, etc (and which they do out of good will, irrespective of whenever you paid them or not).


So what an indie game developer can do about it? I don't have much time right now but my understanding is that one has to stay away from the social media, and apparently, has to choose their exes as carefully as a movie star would. It's a difficult situation.

In Topic: Most Over The Top Computer You Can Build For Under $10,000 ?

07 January 2014 - 12:46 PM

I would get a lot of cheap motherboards and non top of the line CPUs, inside an Ikea cabinet. Something along these lines: http://duncsblog.com/2013/10/04/ikea-filing-cabinet-meets-supercomputer-meet-helmer-air/


But then, I mostly need distributed computing for 3d rendering and such - not a gaming rig by far.

In Topic: Programming and depression research

23 May 2013 - 06:37 AM

score: 6, self employed, been procrastinating a fair bit lately instead of working, got enough cash anyway.


Not on topic but:


I recall reading that weight loss and insomina questions give bonus points to medications which cause weight gain and sleepiness (similar assessment scales get used in one or the other part of drug trial), and are responsible for a sizable fraction of the above-placebo response of anti-depressants.

In Topic: Ironic game gets pirates to feel the sting of piracy.

04 May 2013 - 12:30 AM

It is difficult to estimate actual impact on sales. Most of sales of my game (and most of the revenue) comes from discount sales (Steam Summer Sale events, etc), so it is clear there is a lot of people who would buy it for a reduced price but would not buy it at a full price. Note that these people *did* buy it at a reduced price - it is entirely false to say that those who wouldn't buy it at the full price were not willing to pay anything at all.


It would seem that a huge fraction of pirates would pay something, like $1 .. $2 voluntarily, if they had to login with their credit card at all, and even bigger fraction would pay up if they only could obtain the game at a discount sale. And they don't, and so there is a very significant loss of revenue, easily well over 2x less revenue for indie games based on how discount sales seem to work on Steam.


edit: Some gameplay alteration which goes public (like in that game), that's clever. Subtly broken gameplay (e.g. camera jitter) to punish pirates is ridiculous. It decreases the likelihood that friends of a pirate buy it, potential customers are reading pirate's reviews, etc.

In Topic: this is the beginning of the end.

28 March 2013 - 12:15 AM

Well there's the issue that most experts online are amateurs... and a lot of expertise is made up / faked on spot. Goes for any forum really, and for real world as well (people good at faking expertise often get promoted). What is good about this forum is that besides this faker majority which is present everywhere, there's also plenty of people who actually know things they are talking about. Which is more than can be said about most places.