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klapstoelpiloot

Member Since 28 Dec 2003
Offline Last Active Nov 13 2013 02:22 PM

Journal Entries

CodeImp Game Developments > Rampage M demo video

Posted 12 December 2012

As promised, here is a video which gives an impression of our game! We are still in an early phase of our project (pre-alpha) which means we have a very long way to go, but a video like this is always good to show other people what we have and to align new team members in the right direction. Unfortunately GameDev.net only allows uploads up to 2 MB, so...


CodeImp Game Developments > Rampage M development update

Posted 04 December 2012

Previously we called this the 'Monthly development update', but I skipped last month because there isn't always as much news more interesting than just another model or concept. So let's just call it 'development update' from now on and I'll write when there is stuff to write...


CodeImp Game Developments > Yas monthly development update: September-October

Posted 07 October 2012

The monthly report with our current progress. Not a lot this month, but we do have 2 pieces of art and some research on camera and controls.

Progress last month
I am sorry to inform you that September has been a slow...


CodeImp Game Developments > Yas monthly development update: August-September

Posted 02 September 2012

Here is our monthly report on the current progress and a short bit on our planning for the next month. We are making good progress in gameplay areas and concept arts. Also some technical features have been added.

Progress last month
Last month we have focused a lot...


CodeImp Game Developments > Yas monthly development update: July-August

Posted 05 August 2012

Last meeting we have (based on discussions throughout the month) made some decisions on the gameplay direction we are going to take. We will be making this more top-down than 3rd person, because this simply has less technical risks and allows us to get away with less detail (and thus work). This implies no vertical aiming and...


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