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klapstoelpiloot

Member Since 28 Dec 2003
Offline Last Active Nov 13 2013 02:22 PM

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klapstoelpiloot

Stability issues with Jitter Physics, tried many things but could always push bodies through walls/floors. Now going to give Bullet Physics a try...
Dec 06 2012 03:48 PM
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klapstoelpiloot

Begun my work on Jitter Physics implementation. All looks very straight forward, but still it is going to take a while before my code compiles again...
Dec 01 2012 03:15 AM
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klapstoelpiloot

Yes, I know we skipped posting an update last month... which makes next month's update even better ;)
Nov 28 2012 04:18 AM
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klapstoelpiloot

Renaming our game from its working title to our chosen title... that is a lot of changes to make everywhere and making sure it all still works :S
Nov 10 2012 05:12 PM
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klapstoelpiloot

That's it. No more auto-updates from Skype. They keep resetting all my preferences.
Oct 10 2012 01:48 PM
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klapstoelpiloot

Made a branch off of Doom Builder for the level editor of our new game... Satisfying to tear out the parts we don't need, making it a lot less complex :)
Jul 31 2012 02:06 PM
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klapstoelpiloot

Made a branch off of Doom Builder to create the level editor for our new game... Nothing is more satisfying than tearing out the parts you no longer need, making the whole program a lot simpler.
Jul 31 2012 02:03 PM
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klapstoelpiloot

Change planning complete, time to write some code again!
Jul 17 2012 12:56 PM
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