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Member Since 04 Jan 2004
Offline Last Active Oct 24 2014 09:39 PM

Topics I've Started

[Free][Android] Maze Unlimited

23 September 2014 - 07:31 PM

Maze in first person https://play.google.com/store/apps/details?id=com.mildspring.maze


Built in Unity3D - in the past I've built a game in Corona SDK and Google's Android SDK (3 games)




All levels are dynamically generated for unlimited play. Every time you play, you will get a different maze.
You have unlimited time to finish each level.
But, finishing the maze quickly will grant you stars.
Each new level offers a bigger/tougher maze. 
Find the key to unlock the gate.




If you ever feel stuck, use the path-arrow button to get arrows on the floor showing you the way.
A path-arrow is awarded for each new level, spend them wisely as the game gets harder with each level.
No Ads in Maze Unlimited.
In-App Purchases let you buy more path-arrows - 3 at a time. You do not need these to finish the game. If you feel stuck, you can exit the level and try again in a newly generated maze.
Can you be the first one to beat the first 60 levels of Maze Unlimited? Add a comment and send us a screenshot so we can post your name on our blog and add more levels for everyone!


Please download and rate here: https://play.google.com/store/apps/details?id=com.mildspring.maze




[android] Bouncy Match

19 November 2013 - 05:04 PM



I'd like to introduce a new game. This is my first game in Corona, previously I used android sdk.


This is a physics based game. There are three pairs of balls (6 balls total), and you are supposed to match them by color.


It would help me a lot if I could get some feedback. You can post here, or private message me, whatever.


Here it is in google store: https://play.google.com/store/apps/details?id=com.mildspring.BouncyMatch


This is what it looks like (the brown rectangles rotate in game and push balls around)




need an algorithm for following a path (curved line)?

19 November 2013 - 09:56 AM

I am wondering how the game https://play.google.com/store/apps/details?id=com.namcowireless.flightcontrol&hl=en makes planes follow the path drawn by player.


Does anyone know of a simple algorithm to do this?


I am thinking of a game where there are predefined paths, which is kind of similar to the game I linked, but more like this:



So I want to go from one box to another, but following the paths. Please help. The paths would not be dynamic in my game.


edit (not sure if it's better to add post or update original, so doing both):

The paths will not be in terms of any function. The paths are going to represent roads from one point to another. During level creation, I'd define them as makes sense for the level.

Is it legal to take a picture of a toy to use in game?

17 November 2013 - 07:24 PM

Lets say I need a truck for a game. Is it legal for me to buy a toy truck, take a picture of it, possibly manipulate it to fit game, and use that image in game?


Same question for toy soldiers.


seeking help in differences between cross-platform mobile SDK

19 August 2013 - 09:18 PM

I am looking at 3 SDK's for cross-platform (iOS and Android) development.


So far narrowed it down to:





What I'm looking for is this:
1 - works for iOS + Android

2 - free as long as I don't make money - if I have to pay when app makes money, that's fine. So for example Corona's 100k revenue limit on free version sounds fine

3 - splash screen is ok

4 - language doesn't matter, they all seem to be LUA, but it's not very relevant, I would just like to write code once instead of multiple times, and also I'd like to make use of ready packages, than coding everything from scratch.


I believe I can chose from any of those 3 based on my requirements. Perhaps there are other differences I should worry about?

Is one platform has more bugs than another? Is one getting more support, and others are no longer in development?

Any suggestions which one to pick? or perhaps there are more than just those 3?