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abeylin

Member Since 04 Jan 2004
Offline Last Active Jan 06 2014 09:39 AM

Topics I've Started

[android] Bouncy Match

19 November 2013 - 05:04 PM

Hi,

 

I'd like to introduce a new game. This is my first game in Corona, previously I used android sdk.

 

This is a physics based game. There are three pairs of balls (6 balls total), and you are supposed to match them by color.

 

It would help me a lot if I could get some feedback. You can post here, or private message me, whatever.

 

Here it is in google store: https://play.google.com/store/apps/details?id=com.mildspring.BouncyMatch

 

This is what it looks like (the brown rectangles rotate in game and push balls around)

 

 

BouncyMatchscreenshot1.jpg


need an algorithm for following a path (curved line)?

19 November 2013 - 09:56 AM

I am wondering how the game https://play.google.com/store/apps/details?id=com.namcowireless.flightcontrol&hl=en makes planes follow the path drawn by player.

 

Does anyone know of a simple algorithm to do this?

 

I am thinking of a game where there are predefined paths, which is kind of similar to the game I linked, but more like this:

sample.jpg

 

So I want to go from one box to another, but following the paths. Please help. The paths would not be dynamic in my game.

 

edit (not sure if it's better to add post or update original, so doing both):

The paths will not be in terms of any function. The paths are going to represent roads from one point to another. During level creation, I'd define them as makes sense for the level.


Is it legal to take a picture of a toy to use in game?

17 November 2013 - 07:24 PM

Lets say I need a truck for a game. Is it legal for me to buy a toy truck, take a picture of it, possibly manipulate it to fit game, and use that image in game?

 

Same question for toy soldiers.

 


seeking help in differences between cross-platform mobile SDK

19 August 2013 - 09:18 PM

I am looking at 3 SDK's for cross-platform (iOS and Android) development.

 

So far narrowed it down to:

http://www.coronalabs.com/products/corona-sdk/

http://giderosmobile.com/

http://getmoai.com/moai-faqs.html

 

What I'm looking for is this:
1 - works for iOS + Android

2 - free as long as I don't make money - if I have to pay when app makes money, that's fine. So for example Corona's 100k revenue limit on free version sounds fine

3 - splash screen is ok

4 - language doesn't matter, they all seem to be LUA, but it's not very relevant, I would just like to write code once instead of multiple times, and also I'd like to make use of ready packages, than coding everything from scratch.

 

I believe I can chose from any of those 3 based on my requirements. Perhaps there are other differences I should worry about?

Is one platform has more bugs than another? Is one getting more support, and others are no longer in development?

Any suggestions which one to pick? or perhaps there are more than just those 3?


[android] What is normal ratio of active vs total installs

30 January 2013 - 07:36 PM

I have 2 free games in android play market, with very little install base - emberrasingly little so I won't mention it.

What I'd like to know is the ratio of active vs total installs that is normal, or what is it in your experience.

 

Mine is 42% for a generic game (whac a mole) and 49% (for a non-generic gameplay targeted for children)

I got the ratio by taking 'active' number, divide by total installs, and to get percentage I multiply by 100.

 

Are my numbers low?


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