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Samurai Jack

Member Since 29 Jan 2004
Offline Last Active Aug 22 2016 02:57 PM

Posts I've Made

In Topic: C++ Graphics Library

23 September 2015 - 01:50 AM

Isn't cairo a vector font rendering system? DeFessler: if you would like to finish a game instead of prototype it for ages I'd kindly recommend Unity 3D :) With C++ you will focuns only on the mechanics/features not on the game in 99% of time. And there is a great probability it will never get done. With Unity you will have your game finished in notime but also get richer for the experience that a coder is not a game producer because you will run out on levers or excitement.

 

Did you try SDL or Alegro and the other stuff? I wish you all of luck in your project.


In Topic: Has anyone got a feeling of this when you were starting as game developer?

14 July 2015 - 11:40 PM

Create GAMES not ENGINES.

 

Take Unity. Worry no more.


In Topic: Sphere mapping problem

29 June 2015 - 04:47 AM

Why don't you just load an .OBJ or something like that. Why bother?


In Topic: Beginner in programming and game development!

18 June 2015 - 01:56 AM

OMG OMG.

 

Maybe you should first take a look what unity is and what it provides.


In Topic: Do I really need SharpDX or Slimdx for this?

17 June 2015 - 04:08 AM

Why don't you use Winapi? Do you really need DirectInput or XInput? Winapi provides a lot of joystick functionality.

Look for joySetCapture in winmm.

 

https://msdn.microsoft.com/en-us/library/windows/desktop/dd757114(v=vs.85).aspx

https://social.msdn.microsoft.com/Forums/vstudio/en-US/e7163456-b3bb-4ea2-8025-bda8072f5246/what-is-the-best-way-to-use-joystick-in-c

http://www.codingmonkeys.com/index.php?topic=1183.0


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