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nonoptimalrobot

Member Since 02 Feb 2004
Offline Last Active Sep 04 2013 10:12 PM

Reputation Earned

RepItemWhen
+3World space position from linear depthOct 08 2014 03:34 AM
+3World space position from linear depthOct 08 2014 03:34 AM
+1Logged inSep 04 2013 09:04 PM
+1Logged inSep 03 2013 08:36 PM
+1Logged inSep 02 2013 06:27 PM
+1Logged inSep 02 2013 02:37 PM
+3questions about singletonsAug 30 2013 10:03 AM
+1Logged inAug 29 2013 09:50 PM
+3questions about singletonsAug 29 2013 02:55 PM
-3questions about singletonsAug 29 2013 11:33 AM
+1Logged inAug 29 2013 11:11 AM
+3Storing grass patch data (terrain system)Aug 29 2013 10:25 AM
+3questions about singletonsAug 28 2013 04:04 PM
-3questions about singletonsAug 28 2013 03:35 PM
+3D3DXMatrixLookAtLH internallyAug 28 2013 01:25 PM
+3D3DXMatrixLookAtLH internallyAug 28 2013 09:21 AM
+3D3DXMatrixLookAtLH internallyAug 28 2013 08:30 AM
+3a map<T,T> as a default parameter...Aug 28 2013 06:42 AM
+3a map<T,T> as a default parameter...Aug 28 2013 12:43 AM
+3D3DXMatrixLookAtLH internallyAug 28 2013 12:17 AM
+1Voted up World Terrain Generation. What to do next?Aug 27 2013 10:46 PM
+3D3DXMatrixLookAtLH internallyAug 27 2013 07:29 PM
+1Logged inAug 27 2013 06:18 PM
+1Logged inAug 26 2013 06:06 PM
+3Distortion/Heat Haze FXAug 25 2013 10:31 PM
+3Distortion/Heat Haze FXAug 25 2013 10:31 PM
+3Calculating area left uncovered by overlapping projected circles on a planeAug 25 2013 08:05 PM
+3Managing Game Time ( Ticks ) and Speed IssuesAug 25 2013 06:48 PM
+1Logged inAug 25 2013 06:07 PM
+1Voted up Billboarding particle system in vertex shaderAug 25 2013 12:23 PM
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