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Jason Z

Member Since 04 Feb 2004
Offline Last Active Today, 08:33 AM

Journal Entries

Chronicles of the Hieroglyph > Tune in to the Connect(); conference

Posted 10 November 2014

Just a short entry for a quick plug. In case you haven't heard of it yet, there is a very developer focused event coming up this week from Microsoft. You can find all the details on the event page here: http://www.aka.ms/connect . There is some great stuff in store, so you won't be sorry to tune in!

Chronicles of the Hieroglyph > Data Design for Scene Graphs

Posted 14 October 2014

CppCon 2014
In case you haven't heard about, all of the sessions from CppCon 2014 are being released on the CppCon YouTube Channel . This is a fantastic way for you to catch up on the latest and greatest things that people are doing with C++ (especially modern C++), and the price is about as good as it gets. There are over 100 sessions, and they are bei...


Chronicles of the Hieroglyph > Using NuGet to Manage Dependencies

Posted 01 September 2014

Managing Dependencies
Hieroglyph 3 has two primary dependencies - Lua and DirectXTK . Lua is used to provide simple scripting support, while DirectXTK is used for loading textures. Both of these libraries are included in the Hieroglyph 3 repository in source form. This allows for easy building with different build configurations and options, but it...


Chronicles of the Hieroglyph > Build & Project Configurations for Hieroglyph 3

Posted 09 July 2014

Building Hieroglyph 3

Hieroglyph 3 always has had an 'SDK' folder where the engine static library is built to in its various configuration and platform incarnations, and the include (*.h, *.inl) files are copied to an include folder. This lets a user of the engine have an easy way to build the engine and grab the result for use in another project that...


Chronicles of the Hieroglyph > Simple Mesh Loaders

Posted 26 June 2014

Over the years, I have relied on the trusty old Milkshape3D file format for getting my 3D meshes into my engine. When I first started out in 3D programming, I didn't have a lot of cash to pick up one of the heavy duty modeling tools, so I shelled out the $20 for Milkshape and used that for most of my model loading needs. It came with a simple SDK that...


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