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Jason Z

Member Since 04 Feb 2004
Offline Last Active Yesterday, 07:11 AM

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+1Logged inYesterday, 07:11 AM
+1Logged inAug 16 2016 04:30 AM
+1Logged inAug 15 2016 01:48 AM
+1Logged inAug 13 2016 01:17 PM
+3Compiling Hlsl - Shaders In Vs 2013Aug 11 2016 03:45 PM
+3Resetting States In A Data-Driven RendererAug 11 2016 02:35 AM
+1Voted up Resetting States In A Data-Driven RendererAug 10 2016 07:22 PM
+1Voted up Article On Texture (Surface) Formats?Aug 10 2016 07:19 PM
+1Logged inAug 10 2016 06:56 PM
+1Logged inAug 08 2016 04:36 PM
+3Directx And Multi-Platform GamesAug 06 2016 11:21 PM
+1Logged inAug 06 2016 06:03 AM
+3Directx And Multi-Platform GamesAug 04 2016 02:48 PM
+3Physically Based Rendering In DirectxAug 03 2016 11:59 PM
+1Logged inAug 03 2016 07:24 PM
+1Voted up Skinned animation of meshes from FBX files - How to calculate the matrices?Aug 03 2016 04:59 PM
+1Logged inAug 03 2016 04:47 PM
+1Logged inAug 01 2016 07:34 PM
+3Physically Based Rendering In DirectxAug 01 2016 12:10 PM
-3Physically Based Rendering In DirectxJul 31 2016 05:57 PM
-3Physically Based Rendering In DirectxJul 31 2016 03:10 PM
+3Physically Based Rendering In DirectxJul 31 2016 12:24 AM
+3Physically Based Rendering In DirectxJul 30 2016 02:30 PM
+3Physically Based Rendering In DirectxJul 30 2016 12:29 PM
+1Voted up Physically Based Rendering In DirectxJul 30 2016 10:19 AM
+3Physically Based Rendering In DirectxJul 30 2016 09:36 AM
+1Voted up Directx 11 For Small Scale And Directx 12 For Large Scale.Jul 30 2016 09:32 AM
+1Voted up Directx 11 For Small Scale And Directx 12 For Large Scale.Jul 30 2016 09:31 AM
+1Logged inJul 30 2016 09:26 AM
+1Voted up Pixel Shader 'stage Did Not Run'Jul 26 2016 04:29 PM
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