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Jason Z

Member Since 04 Feb 2004
Offline Last Active May 14 2016 05:17 AM

Reputation Earned

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+1Logged inMay 14 2016 05:17 AM
+1Logged inMay 07 2016 03:41 PM
+3Use Buffer or Texture, PS or CS for GPU Image Processing?May 01 2016 08:24 AM
+3Use Buffer or Texture, PS or CS for GPU Image Processing?Apr 30 2016 12:44 PM
+1Logged inApr 29 2016 08:16 PM
+1Logged inApr 29 2016 04:51 AM
+3DX11, Patches, Control Points, TesselationApr 23 2016 04:53 AM
+1Voted up DX11 Update textures every frameApr 19 2016 02:16 PM
+1Logged inApr 19 2016 02:15 PM
+1Logged inApr 14 2016 06:05 PM
+3DirectX 11 Volume Rendering Advice NeededApr 12 2016 03:55 PM
+3DirectX 11 Volume Rendering Advice NeededApr 12 2016 01:22 AM
+1Voted up Monitor GPU memory usageApr 11 2016 07:54 PM
+1Logged inApr 11 2016 06:48 PM
+3Hololens Development ToolsApr 03 2016 01:17 PM
+1Logged inApr 02 2016 10:03 AM
+1Logged inMar 31 2016 06:16 PM
+3Hololens Development ToolsMar 31 2016 10:17 AM
+1Logged inMar 31 2016 04:53 AM
+1Logged inMar 30 2016 04:25 PM
+3Compute Shader and Out of BoundsMar 19 2016 07:08 AM
+1Logged inMar 17 2016 08:56 PM
+3How do you implement batching in DirectX?Mar 04 2016 02:44 PM
+3Mar 03 2016 03:42 AM
+3Mar 02 2016 05:52 PM
+3Mar 02 2016 03:01 PM
+3Mar 02 2016 02:17 AM
+3Mar 02 2016 12:45 AM
+1Voted up Multiple small shaders or larger shader with conditionals?Mar 01 2016 07:58 PM
+1Logged inMar 01 2016 07:56 PM
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