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Jason Z

Member Since 04 Feb 2004
Offline Last Active Yesterday, 10:18 AM

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+3Physically Based Rendering In DirectxToday, 12:24 AM
+3Physically Based Rendering In DirectxYesterday, 02:30 PM
+3Physically Based Rendering In DirectxYesterday, 12:29 PM
+1Voted up Physically Based Rendering In DirectxYesterday, 10:19 AM
+3Physically Based Rendering In DirectxYesterday, 09:36 AM
+1Voted up Directx 11 For Small Scale And Directx 12 For Large Scale.Yesterday, 09:32 AM
+1Voted up Directx 11 For Small Scale And Directx 12 For Large Scale.Yesterday, 09:31 AM
+1Logged inYesterday, 09:26 AM
+1Voted up Pixel Shader 'stage Did Not Run'Jul 26 2016 04:29 PM
+1Voted up Pixel Shader 'stage Did Not Run'Jul 26 2016 04:28 PM
+1Voted up Pixel Shader 'stage Did Not Run'Jul 26 2016 04:28 PM
+1Voted up Directx 11, 11.1, 11.2 Or Directx 12Jul 26 2016 04:27 PM
+1Logged inJul 26 2016 04:26 PM
+3you all say oculus rift but why not google glass?Jul 15 2016 06:02 AM
+1Logged inJul 14 2016 08:22 PM
+1Logged inJul 07 2016 06:17 AM
+1Logged inJul 05 2016 09:57 AM
+1Logged inJul 02 2016 08:07 AM
+3How to get patch id in domain shader.Jun 29 2016 03:37 AM
+3How to get patch id in domain shader.Jun 29 2016 12:55 AM
+1Logged inJun 28 2016 07:52 PM
+1Logged inJun 28 2016 05:34 PM
+3DirectX 11 free engine?Jun 28 2016 02:03 PM
+3How to get patch id in domain shader.Jun 27 2016 10:53 AM
+3How to get patch id in domain shader.Jun 27 2016 03:06 AM
+1Logged inJun 26 2016 07:36 PM
+1Voted up How to get patch id in domain shader.Jun 26 2016 07:41 AM
+1Voted up How to get patch id in domain shader.Jun 26 2016 07:41 AM
+1Logged inJun 26 2016 07:22 AM
+1Logged inMay 31 2016 03:37 PM
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