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Member Since 29 May 2000
Online Last Active Today, 05:48 AM

Posts I've Made

In Topic: C# higher level network library

09 July 2014 - 06:47 PM


In Topic: Rendering textured quads with DX10/11

08 March 2014 - 03:43 PM


In Topic: NVIDIA OpenGL driver issue?

05 April 2013 - 08:43 PM

So I just did the test with c++ and straight OpenGL with no SFML and it still has the same issues.  Works ok in fullscreen but has the weird jerky jumping in Windowed mode.


I would really rather prefer to do this in SFML/OpenGL to keep it portable, but I need it in windowed mode to make use of the Debugger and if it is windowed then it looks jerky and messed up.

In Topic: Frame Independent Motion/Animation in SDL

29 January 2012 - 01:21 PM

use the SDL timer class to get the elapsed seconds since last frame


x_pos += delta_time * 40.0f;

In Topic: Code Design/Planning question

29 August 2011 - 05:05 PM

so why is your readNetworkData function static?
seems like making this a normal function and not static would fix most of your problems.