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Member Since 22 Feb 2004
Offline Last Active Nov 23 2013 07:38 PM

Posts I've Made

In Topic: My Building

22 September 2013 - 07:47 AM

I'm going to be honest, the geometry looks easy to create, the texture maps looks a little repetitive. If you created the texture maps, then it depends on the quality (and resolution) of the maps, perhaps they should be in a separate pack.


I think you are on the right track with regards to building creation, as there is a full interior, that's a plus worth mentioning.

For the exterior (façade especially) I think you have a good rough model that needs some more detail before it is worth the $45, perhaps improvements to the windows and doors, some drain pipes, perhaps a fire escape, perhaps a route up to the roof. In particular the doorway and stairs at the front look too simple. The colour scheme could be reviewed too, I think the grey at the edges and separating the floors looks too similar in colour to the walls. Also perhaps there could be some air vents and plumbing pipes.

In Topic: Ideas to block roads?

22 September 2013 - 03:48 AM

I thought of something else,


1) comic book (batman) style alleyway dead ends.


2) parallel roads could link up to another road ( U turn links etc )


3) entrance to large scale city area ...i.e. the park, the zoo, a large train station/ monorail, sport stadium, freeway, construction area


4) City centre apartment area with members only gate

In Topic: Ideas to block roads?

21 September 2013 - 05:12 PM

Nice graphics, did your team develop that in-house?

Ideas to block roads ...

1) car crashed into corrugated iron work hut and knocked over scaffolding holding uniform grey cement blocks. You could have fun making a mess out of the effect of a smashed block turning into a dust splat.

2) Bus tried to do a U-turn and got stuck in the road, everyone except the driver got out and walked (on the other side of the bus - the doors aren't facing the player)

3) road works

4) building exploded leaving rubble everywhere

5) police have put plastic tape up and stand guarding the road, if you fire your rocket launcher at them - you die.

6) earthquake.

7) I'm bored, get a copy of hl2 and some of the mods.

In Topic: Tutorial: Designing and Writing branching and meaningful Game Conversations i...

14 September 2013 - 05:23 PM

Thanks for sharing, all I know is that branching can massively increase complexity, I have attempted a game story with 2 way branches at each zone/level, and this quickly became difficult to manage, so I changed my story and basically inserted the other level paths into one storyline. I never actually made the game. I think with good tools branching in text is more possible (and less likely to cause problems).

In Topic: Aurum Game

10 September 2013 - 12:00 PM

This UI



And this map



I prefer the rounded corners and tend to avoid the 'close' button in game UI.