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Member Since 25 Feb 2004
Offline Last Active Apr 02 2014 10:18 AM

Posts I've Made

In Topic: Advice on creating a dll from C++ project and use it in C# winForms project

15 October 2013 - 12:03 PM

Have a look at CsGL http://csgl.sourceforge.net/ I used this a couple years ago for our game, where the simulation codes is written in C++.  The codes were use for both the game and on the tool side.  On the tool side, it was exported to DLLs, and our C# tool would import it.  The tool rendering were done on the tool side with CsGL.

In Topic: Starting with Pygame

04 October 2013 - 10:49 AM

Also I think it's great to start with Python and Pygame, python will be useful later on for future game development even if it's you don't use it as the main language.  Once you grasp the basic of games with Python and Pygame then you can move on to something like C# with XNA or C++ with SDL2 or SFML.

In Topic: Starting with Pygame

04 October 2013 - 10:46 AM

Take a look at this link, there are two books that might get you start with making game with python and pygame, and they're free.



In Topic: Good book or online tutorial to learn modern OpenGL

23 September 2013 - 10:35 AM

This one is pretty good http://www.arcsynthesis.org/gltut/

In Topic: DirectX Style Engine Design Questions: Object Drawing and Drawcalls..

17 September 2013 - 02:30 PM

When you leave the drawing to the individual object to handle, then you're limited to draw for only that object.  It does make thing easier to read, organize and understand.  But with the manager with more information on multiple objects, it can organize to draw many in one swoop.  Imagine if you have 1000 bullet sprites on screen, you could have individual bullet draw itself or have the some render manager issue a single draw call to draw 1000 quads with the same texture at 1000 locations.  I hope that I interpret what you're asking correctly.