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#5061680 tictac toe marks
Posted by phil67rpg
on 13 May 2013 - 10:17 PM
#5061639 tictac toe marks
Posted by phil67rpg
on 13 May 2013 - 06:26 PM
should I use c++ or c#?
#5061420 tictac toe marks
Posted by phil67rpg
on 12 May 2013 - 10:16 PM
Remove the option to just hard code everything and force yourself to think in algorithms instead of a huge list of if-elses.
how do I get better at algorithms
#5061390 tictac toe marks
Posted by phil67rpg
on 12 May 2013 - 07:57 PM
how do I get rid of magic numbers?
#5060947 tictac toe marks
Posted by phil67rpg
on 10 May 2013 - 05:09 PM
so how do I get better at programming? should I read and work through a book?
#5060453 tictac toe marks
Posted by phil67rpg
on 08 May 2013 - 07:12 PM
so I should plan things out very carefully more, should I use pseudocode or flowcharts or uml
#5060445 tictac toe marks
Posted by phil67rpg
on 08 May 2013 - 06:24 PM
well I have decided since I SUCK at c++ maybe I should try c# and do apps NOT games
#5060420 tictac toe marks
Posted by phil67rpg
on 08 May 2013 - 04:29 PM
so how do I get better at coding?
#5060416 tictac toe marks
Posted by phil67rpg
on 08 May 2013 - 04:25 PM
yes I listen beer nutts, I am trying my best, I do need practice
#5060176 tictac toe marks
Posted by phil67rpg
on 07 May 2013 - 09:42 PM
well after a break I am going to finish my tic tac toe game, however I still get the problem I have stated above.
#5056268 dx9 tutorial help
Posted by phil67rpg
on 23 April 2013 - 10:55 PM
well I reread lesson 5
#5055388 tictac toe marks
Posted by phil67rpg
on 20 April 2013 - 09:42 PM
here is the code I am using.
void display_text_x(int x,int y)
{
d3ddev->BeginScene();
RECT font_rect;
if(x>=300 && x <=350 && y>=225 && y <=275)
{
font_rect.left=310;
font_rect.top=235;
font_rect.right=330;
font_rect.bottom=255;
board_x[0][0]=true;
}
if(x>=350 && x <=400 && y>=225 && y <=275)
{
font_rect.left=360;
font_rect.top=235;
font_rect.right=380;
font_rect.bottom=255;
board_x[0][1]=true;
}
if(x>=400 && x <=450 && y>=225 && y <=275)
{
font_rect.left=415;
font_rect.top=235;
font_rect.right=435;
font_rect.bottom=255;
board_x[0][2]=true;
}
if(x>=300 && x <=350 && y>=275 && y <=325)
{
font_rect.left=310;
font_rect.top=290;
font_rect.right=330;
font_rect.bottom=310;
board_x[1][0]=true;
}
if(x>=350 && x <=400 && y>=275 && y <=325)
{
font_rect.left=360;
font_rect.top=290;
font_rect.right=380;
font_rect.bottom=310;
board_x[1][1]=true;
}
if(x>=400 && x <=450 && y>=275 && y <=325)
{
font_rect.left=415;
font_rect.top=290;
font_rect.right=435;
font_rect.bottom=310;
board_x[1][2]=true;
}
if(x>=300 && x <=350 && y>=325 && y <=375)
{
font_rect.left=310;
font_rect.top=350;
font_rect.right=330;
font_rect.bottom=370;
board_x[2][0]=true;
}
if(x>=350 && x <=400 && y>=325 && y <=375)
{
font_rect.left=360;
font_rect.top=350;
font_rect.right=380;
font_rect.bottom=370;
board_x[2][1]=true;
}
if(x>=400 && x <=450 && y>=325 && y <=375)
{
font_rect.left=415;
font_rect.top=350;
font_rect.right=435;
font_rect.bottom=370;
board_x[2][2]=true;
}
HRESULT hr=D3DXCreateFontA(d3ddev,
20,
10,
FW_NORMAL,
1,
false,
DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS,
ANTIALIASED_QUALITY,
DEFAULT_PITCH|FF_DONTCARE,
"Arial",
&g_font);
g_font->DrawTextA(NULL,"X",-1,&font_rect,DT_CENTER,0xFFFFFFFF);
d3ddev->EndScene();
d3ddev->Present(NULL, NULL, NULL, NULL);
}
#5054405 RECT font_rect
Posted by phil67rpg
on 17 April 2013 - 08:28 PM
#5054073 RECT font_rect
Posted by phil67rpg
on 16 April 2013 - 09:28 PM
RECT font_rect;
if(x>=300 && x <=350 && y>=225 && y <=275)
{
font_rect.left=310;
font_rect.top=235;
font_rect.right=330;
font_rect.bottom=255;
board_x[0][0]=true;
}
is RECT font_rect;and font_rect.left;
correct.
#5052622 dx9 tutorial help
Posted by phil67rpg
on 12 April 2013 - 06:40 PM
{ -1.0f, -1.0f, 0.0f, D3DCOLOR_XRGB(0, 255, 0), },
{ -1.0f, 1.0f,-1.0f, D3DCOLOR_XRGB(0, 0, 255), },
{ 1.0f, 1.0f, 0.0f, D3DCOLOR_XRGB(255, 0, 0), },
{ 1.0f, -1.0f, -1.0f, D3DCOLOR_XRGB(0, 0, 255), },
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