Jump to content

  • Log In with Google      Sign In   
  • Create Account

phil67rpg

Member Since 25 Feb 2004
Offline Last Active Yesterday, 10:23 PM

#5309551 space game

Posted by on 05 September 2016 - 03:05 PM

actually I like to watch old star trek episodes, sometimes they give me ideas to incorporate into my game.




#5309454 space game

Posted by on 04 September 2016 - 05:44 PM

I am still working on my text based and space based game. I have read a good book on c++ and did all the exercises in it. I have learned a lot out of it. I am really trying to become a better programmer.




#5308145 trek game

Posted by on 26 August 2016 - 07:41 PM

for copyrights sake I am going to change my star trek game to a generic space based text based game.




#5304410 Next Step

Posted by on 06 August 2016 - 02:45 PM

well I have done a pong game, what game should I do next?




#5152802 opengl question

Posted by on 10 May 2014 - 08:51 PM

well then am I just stupid?




#5139891 c# game

Posted by on 17 March 2014 - 09:46 PM

well spiro you SUCK I hate this board, I am going to go else where for answers , go ahead and bann me I give up!!!!!!!!!!!!!!




#5139887 c# game

Posted by on 17 March 2014 - 09:27 PM

how do I do graphics in c#?




#5139885 c# game

Posted by on 17 March 2014 - 09:21 PM

then what do I use?




#5139881 c# game

Posted by on 17 March 2014 - 09:07 PM

well before start coding for opengl I would like to do a simple game using c# and possibly gdi+, do you have any suggestions for me.




#5139344 opengl game

Posted by on 15 March 2014 - 06:23 PM

I want to make a simple game using opengl. I have already done pong and breakout. I just need a small amount of advice. I have also worked on asteroids and tic tac toe.




#5134302 rotating space ship

Posted by on 24 February 2014 - 07:59 PM

I am not trying to troll anyone!




#5118457 computer pong paddle

Posted by on 20 December 2013 - 05:52 PM

thanks beer but I still like to figure things out, I am doing this just for fun.




#5114475 computer pong paddle

Posted by on 04 December 2013 - 10:50 PM

how do I get the ball to bounce off the edges of the screen.




#5113620 computer pong paddle

Posted by on 01 December 2013 - 08:04 PM

here is my code

RECT rect;

rect.left=0;

rect.top=0;

rect.right=35;

rect.bottom=100;

RECT rect_two;

rect_two.left=989;

rect_two.top=y;

rect_two.right=1024;

rect_two.bottom=y+100;

RECT rect_three;

rect_three.left=m+506;

rect_three.top=n+380;

rect_three.right=m+516;

rect_three.bottom=n+390;

 

m+=5;

n+=5;

 

if(m>=108 && n>=278)

{

m+=5;

n-=5;

}

 

 

 

//draw surface to the backbuffer

d3ddev->StretchRect(surface_two, NULL, backbuffer, NULL, D3DTEXF_NONE);

 

 

//draw surface to the backbuffer

d3ddev->StretchRect(surface, NULL, backbuffer, &rect, D3DTEXF_NONE);

 

 

//draw surface to the backbuffer

d3ddev->StretchRect(surface_three, NULL, backbuffer, &rect_two, D3DTEXF_NONE);

 

 

//draw surface to the backbuffer

d3ddev->StretchRect(surface_four, NULL, backbuffer, &rect_three, D3DTEXF_NONE);

 

 

 

//stop rendering

d3ddev->EndScene();

d3ddev->Present(NULL, NULL, NULL, NULL);

}

 

 




#5113387 computer pong paddle

Posted by on 30 November 2013 - 06:51 PM

well I am making a simple pong game using dx9 and c++. I want to do the AI for the computer pong paddle. All I want the paddle to do is move up and down and up again on the edge of the screen.






PARTNERS