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McGrane

Member Since 08 Mar 2004
Online Last Active Today, 03:26 AM

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+1Voted up String To Char* :(Today, 03:04 AM
+1Logged inToday, 02:59 AM
+1Voted up Preventing overengeneeringAug 23 2016 10:23 AM
+1Voted up Preventing overengeneeringAug 23 2016 10:21 AM
+1Logged inAug 23 2016 10:04 AM
+1Logged inAug 22 2016 08:23 AM
+1Voted up Is it pathetic to never get actually helpful answers here?Aug 17 2016 03:25 AM
+1Logged inAug 17 2016 03:10 AM
+1Logged inAug 09 2016 10:35 AM
+1Logged inAug 08 2016 10:42 AM
+3Creating Classic Goldsrc Based EngineAug 02 2016 11:26 AM
+1Logged inAug 02 2016 10:44 AM
+32D Plain/layer Shift Game Play MechanicsJul 29 2016 02:07 PM
+1Logged inJul 29 2016 03:31 AM
+1Logged inJul 27 2016 10:34 AM
+1Logged inJul 26 2016 10:42 AM
+32D Plain/layer Shift Game Play MechanicsJul 25 2016 04:15 PM
+12D Plain/layer Shift Game Play MechanicsJul 25 2016 04:15 PM
+32D Plain/layer Shift Game Play MechanicsJul 25 2016 04:15 PM
+1Voted up Including from the Standard C++ LibraryJul 25 2016 10:28 AM
+1Logged inJul 25 2016 10:15 AM
+1Logged inJul 20 2016 08:42 AM
+1Logged inJul 19 2016 09:22 AM
+1Voted up Dice Battlefront Level EditorJul 18 2016 10:42 AM
+1Logged inJul 18 2016 09:56 AM
+1Voted up Interpolating a direction that reverses.Jul 07 2016 09:21 AM
+1Logged inJul 07 2016 09:15 AM
+1Logged inJul 06 2016 10:38 AM
+1Logged inJul 05 2016 10:39 AM
+1Logged inJun 29 2016 10:55 AM
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