With shaders you might be able to change the depth testing offset factor (see http://docs.unity3d.com/Documentation/Components/SL-CullAndDepth.html ) of the scenery to 0 - if I'm understanding the documentation properly this would make the scenery all screen facing in terms of depth, but I'm not sure if it would introduce any other problems.
stevenmarkyMember Since 03 Jun 2000
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