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phantomus

Member Since 10 Mar 2004
Offline Last Active Today, 01:40 AM

Topics I've Started

Hatched! Android puzzle / exploration

14 October 2014 - 11:43 AM

Hi all,

 

I just released an Android game written in C++ (using SDL2), named "Hatched!". It can be found here:

https://play.google.com/store/apps/details?id=com.bik5.hatched

 

Here's a youtube: 

 

Hatched is loosely based on "Eggerland", and features ~50 puzzles, most of which are quite intricate, but always compact. The goal is to collect gems, and then reach the exit to the next room. Once the gems have been collected, various traps are activated, making a safe exit a matter of careful planning.

 

Any feedback would be greatly appreciated!

 

Jacco Bikker.


Hatched! Android puzzle / exploration

14 October 2014 - 11:40 AM

Hi all,

 

I just released an Android game written in C++ (using SDL2), named "Hatched!". It can be found here:

https://play.google.com/store/apps/details?id=com.bik5.hatched

 

Here's a youtube: 

 

Hatched is loosely based on "Eggerland", and features ~50 puzzles, most of which are quite intricate, but always compact. The goal is to collect gems, and then reach the exit to the next room. Once the gems have been collected, various traps are activated, making a safe exit a matter of careful planning.

 

Any feedback would be greatly appreciated!

 

Jacco Bikker.


Arauna2 path tracer announcement

12 November 2013 - 09:41 AM

Hi all,

 

I posted a demo of the new Arauna2 renderer on ompf2.com:

http://ompf2.com/viewtopic.php?f=5&t=1887

 

A youtube of the demo can be found here:

 

A higher quality version of the video can be downloaded as well (warning: large; 850Mb):

https://mega.co.nz/#!pgJQUJ4Z!XaJIW0B_BMha39FIk8TsOk2CV2RTw5wRPEpDbrVeNBk

 

And finally, the demo, which requires a decent CUDA device and 64-bit windows:

https://mega.co.nz/#!UphmTTxb!JAfhjCfDa3-zDo3Zy5gD9EArYxlkJKa10XPqZY8sZRs

 

Arauna2 is an interactive path tracer, which produces images using a random process. As a result, images contain noise, which will fade away as the pixel values approach the 'expected value'. Arauna2 has been optimized to produce decent quality images very quickly, and converges to high quality images in seconds. It is intended for architectural walkthroughs, but something involving games would be even more awesome. As you can see in the demo, we are not there yet, sadly.

 

I believe Arauna2 is currently the fastest path tracer, but that is of course strongly dependent on requirements. Main limitation is the fixed shading path, which supports the full Phong model, specular, dielectrics, textures, normal mapping and emissive surfaces, as well as every sensible combination of those. Illumination is provided using light emitting surfaces, meshes, point lights, spotlights (including IES profile support) and directional lights.

 

- Jacco.


Ray Tracing Blog & Forum

22 May 2013 - 01:39 PM

Hi all,

 

I am not sure how many of you know about this forum:

http://ompf2.com

It started as a replacement for the great ompf forum, which focuses on ray tracing, both from an academic point of view and more hobyist oriented. Obviously you are welcome to join this forum to stay updated on the latest and greatest advances in ray tracing, both real-time and off-line.

Recently (as in: today smile.png ), we added a blog, which will provide daily (hopefully) news from ray tracing land. Url:

http://ompf2.com/blog.php

 

Hope to see you there,

- Jacco.

 

EDIT: fixed url to blog.


IOTD not showing

28 January 2012 - 06:00 AM

An IOTD that I posted yesterday is now on the frontpage, but the image itself is broken (I'm on Chrome).
Related to this: It took me an hour to post the IOTD. Based on earlier experiences, I copy-pasted the largest text portions prior to hitting 'preview' or 'save', because in Chrome, both buttons lead to disaster. I had to revert to IE to post, and even then, it took two attempts...

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