I just released an Android game written in C++ (using SDL2), named "Hatched!". It can be found here:
Here's a youtube:
Hatched is loosely based on "Eggerland", and features ~50 puzzles, most of which are quite intricate, but always compact. The goal is to collect gems, and then reach the exit to the next room. Once the gems have been collected, various traps are activated, making a safe exit a matter of careful planning.
Any feedback would be greatly appreciated!