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Member Since 10 Mar 2004
Offline Last Active Dec 06 2014 10:32 AM

Topics I've Started

Do I learn the skills I need then make the game, or do I work on the game, and learn th...

02 March 2013 - 04:08 AM

I think this is the best way to summarize my current issue.

I'm thinking "I want to make this game." and I have some ideas down on how I want the game to be.

But then "I don't know the stuff I assume I'll need to make the game."

So I wonder which way to go about resolving this and I don't have an answer and I'm more or less in a state of indecision.


So I want to make a web site, but I have little experience.

18 August 2012 - 08:00 PM

I had an idea for a website I want to make. I already own the web space, etc. I've had the space for a while but didn't do anything with it (one of those deals that occasionally pops up so I got in on it quick), until now. I have a copy of Microsoft Expressions (free through my school) and an image of how I want the page(s) to look.

I was wondering if anyone could direct me to resources that would explain how to accomplish my goal.

In any case, here is the image.

http://i.minus.com/ibjDGr2C7oaiOF.png

I want to have the page look like this, but be something of a template that I can change the colors/font on with ease.

Any help or w/e will be appreciated.

Shouldn't problem solving center around the character's actual abilities?

31 July 2012 - 04:35 PM

What I refer to, is a scenario where the character has a set of abilities (let's say flame generation/manipulation), and then for puzzle solving, you're presented with obstacles that require external methods to solve. Like a gate or some other path obstruction. Clearly the character could burn it to the ground with little effort, but instead, the character stresses the importance of finding the key to advance. This doesn't even touch on simply climbing over it, etc.

Now, I could see the character being a non-destructive type, but in this example, the character is the destructive type and has already melted down several enemies and miscellaneous debris that sits around the level. So I'm wondering if this is the right way to do things, or is it just terrible game design?

I'm working on a game, and I want to have problem-solving suitable to the character's abilities, but also taking into account how some players may perceive it. If the character comes off as an unstoppable juggernaut, I don''t want him to turn pacifist over a locked door.

Anyone here experienced with MediaWiki?

12 June 2012 - 04:21 PM

The Bar Graph on this Page - http://marvel.wikia.com/Cain_Marko_%28Earth-616%29

Posted Image


I wish to create something similar on a wiki on my site which is powered by MediaWiki.

Does anyone know how?

My Long-term goal is to make a Pro Wrestling Game. What would that entail?

01 June 2012 - 03:56 PM

My long term goal is to make a pro wrestling video game. I know it'll be quite a while before I'm at the level to produce the game in the manner I want. I'm saying this to point out that it's not intended to be a "How do I make this now/as my first game?" topic.

It doesn't appear to be a genre that gets talked about much around here so I'd like to gather as much info as possible.

At present, I simply talk to other wrestling fans (including people who like different styles), and jot down ideas on paper or in some word document.

I'm also a student studying Game Design in college and learning programming on the side.

Beyond that I haven't done much else, but would like to know what other things I could do to improve/prepare.

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