AyJay, expect to write many more "stories for games" or at least partially written ideas and story outlines ... than actual games. Partially because for most cases the amount of time people will invest to deliver a pretty interesting story outline and game idea is measured in the "hundreds of hours" while the time to build actual working and fun games is usually in the "tens of thousands of hours" ... don't get me wrong, there are some "games" that are built in only a few dozen hours ... usually by creating them with a framework that is specifically for the game type you are building ... and then only creating the custom details ... or by being expect at using powerful tools and intentionally making something very simple.
I don't mean this to discourage you ... please keep writing and creating and coming up with ideas. And if you keep coming back to the same idea(s) ... and improving them over time ... and getting closer to finishing them ... great. Just don't think everything you create has to be production quality, nor every good idea has to actual be made into a finished game. Try to come up with 3 ideas, or 5 ... try to work on them all a little ... stopping when one seem either compete, or a waste of your time to continue.
And try to find other people that have fun "working" with you ... bouncing ideas around ... or artists who like drawing or modeling from some ideas you discuss, or programmers who like trying to make something work ...