Well when a state believes it can demand(try forcing) a foreigners' child under 5 years old to attend their language program they are clearly not respecting an English speaking(or any other language for that sake) persons right to have a family, speak their mother tongues with their kids and keep a little of their culture intact.
I'm trying to understand why you're so upset here. First, as an immigrant to a state you are bound to that state laws, if you don't agree with these laws, then why did you move there in the first place? Second, as people have explained several times, this regulation that offends you so much is primarily aimed at socially endangered immigrants, i.e. those that immigrate purely for welfare with no intention of integration or becoming part of the workforce whatsoever. Getting the children of those people into kindergarten is an essential method of saving their future. I won't go into detail on that, as you're clearly not involved apart from that formality.
This is a dilemma that had to be solved by the state authorities which they have handled with politeness and sensibility. Please don't be offended needlessly.
The question is, when does a game stop being enjoyable to the typical player? When it is too hard, or the flow gets lost.
For example. journals, or highlighting of items. It is almost necessary because games tend to be built from repeating elements ("prefabs"), which are arranged in certain different ways. This allows memorizing map layouts and stuff up to a certain point; after which the gamer gets lost and has to consult help or search everything over again. Contrast this with the Real WorldTM, which has only unique items and locations that give many clues to the brain that helps to distinguish and remember stuff: Here a distinct dent in that box, here a scratch, this box is a little yellow at the bottom from the carrot juice, and so on.
What I want to say is, games rely mostly on location memory; whereas our real world gives much more clues and context; making mental clutches much less necessary.
UML is good as a visualization tool as long as you don't try to apply the full "Rational Unified Process" which basically involves drawing the entire project beforehand using fancy UML diagrams, and then, when coding, realizing that all the pretty pictures were just a castle in the sky.