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Member Since 04 Jun 2000
Offline Last Active Sep 28 2015 11:40 PM

Topics I've Started

Group Casting Magic System

16 June 2010 - 04:01 PM

Hey Guys,

It's been a long time since I last posted in here, and that's probably due to Real Life getting the better of me. I am beginning to come untethered again and started thinking more about Game Design and Magic Systems.

So background: I have been reading Stormed Fortress by Janny Wurts, and in this book (and the many that lead up to it) there have been instances of the Characters working arcane conjury in teams, where one character will create a framework on which other casters build. This got me thinking to how this could be expressed within a game.

My first thoughts were along the lines that if there is a framework being built of small components of a spell, that they could be built similarly to, say, World of Goo. Different Sigils or Cantrips could become the "goo-ball" on which a player could start building their spell. Different Sigils would then join and interact with the existing ones in specific ways (either by how many joins to other Sigils they can make, or refuse to make connections with certain sigils for example).

The "Spell" could then be built from some key components. The first being the basis, which could be the type of spell that is being cast, then the size of the spell to indicate the strength or power of the spell, and finally the Sigils on the "surface" of the spell structure could form the intent of the spell.

Obviously this kind of working is not for casting you "fireball" type spells, but, for example, for solving complex puzzles (such as a very specific spelled shield of a city).

By having a structure that is being built in real-time will also allow for Groups of people to work together to create some arcane conjury structure, or allow for others to battle within a conjury structure to subvert its intended purpose.

So, what kind of systems do you guys think could be used to achieve group casting. Do you think my example of the "structure" would actually work within a game. Are there any improvements to this initial idea that you can forsee?

Steve Irwin IS DEAD!

03 September 2006 - 05:37 PM

Breaking News! Steve Irwin is believed to have been killed by a stingray barb. Knowing how difficult it would be to get stabbed by a stingray barb I find this absolutely unbelievable... however, it is Steve Irwin we are talking about. Condolences to his family, but seriously, I am glad he isn't going to be giving Australians a bad name. I was banking on his face getting by a Crocodile, but you live, you learn...

The Wiki of RPGs

29 April 2006 - 12:28 AM

Everybody, remain calm. It has finally happened (or is still in the process of happening). I have set up the Wiki that I started talking about at least a year (possibly two) ago. The Future of RPGs Wiki - aka - The Wiki of RPGs Now I have to waste a whole heap of time going back through the history of Game Design to dig up some of those absolutely brillian threads that I missed while I was too preoccupied.

Oh teh nos! What have they done to Dave!

07 March 2006 - 07:46 AM

YOU KILLED HIM! [edit: uploaded to my server, in case it really is missing on gamedev now] [Edited by - dwarfsoft on March 7, 2006 3:12:24 PM]

Home D.I.Y.

16 January 2006 - 09:43 PM

I was just wondering how many people here prefer to take care of the household problems instead of calling in a professional to do the job? Electrical work? Plumbing? Excavation? Construction? I only write this as I have just dug a hole in search of the leaky pipe that has been causing my driveway to sag. Finally found it... (right under the driveway of course. It is damn hard pulling out pavers from the driveway, considering how they interlock). The whole of this week I have been replacing either taps or valves on all of our water fittings.