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Member Since 22 Mar 2004
Offline Last Active Oct 21 2016 11:12 AM

Posts I've Made

In Topic: Ecs Gui Systems

27 July 2016 - 02:29 AM

I'd go down the IMGUI approach for the ui interface and ECS for all of your game objects etc.

In Topic: Flying Inside A Rotating Torus Space Station (Artificial Gravity)?

26 July 2016 - 12:43 AM

Its real early in the morning here, but the answer is probably no. Centrifugal force only works when you're attached to the thing rotating so you coudn't fly a helicopter in the air inside a rotating spacestation because there is no pull on the hellicopter. Well, you could fly it but not in the traditional sense. there would be nothing to counteract the thrust provided by the blades.


Without gravity you don't really have the requirement for traditional flight.

In Topic: D3D11 - Bitmap Font Rendering

18 July 2016 - 08:45 AM

Your approach should be fast enough, i use it for my entire gui draw which is rebuilt each frame.

In Topic: Directxmath Production Level Samples

18 July 2016 - 04:09 AM

Object manipulation such as what?

In Topic: [D3D11] ViewMatrix problem. Camera flipping 180 Degrees.

12 July 2016 - 06:42 AM

Yep it is your up vector, you'll need to keep the camera vector in local space not world space.