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SymLinked

Member Since 28 Mar 2004
Offline Last Active May 30 2016 01:46 PM

Posts I've Made

In Topic: Two or more monitors

21 February 2016 - 06:30 AM

I agree, the UE4 editor feels very cramped with only one monitor. I keep the main window on the center monitor, blueprint/editor on left and content browser on the right. I couldn't imagine working without three monitors.


In Topic: Someone explain this thing about manual transmissions to me...

10 December 2015 - 08:57 PM

I've been driving cars with manual transmission for the last 10 years, but recently opted for an automatic one. My guess is I'll never go back to manual transmission again, it's such a huge leap in comfort. Where I live (Sweden) manual transmissioned cars are more common and are easier to sell, but automatics are getting more and more common as a luxuary option.

I've also heard that you're less of a good person if you drive automatics. ;)

 

Edit: Keep in mind you'll have trouble selling your car (in the U.S) in the future if you buy a manual transmissioned one.


In Topic: NATO attacks Russia for the first time since the cold war

26 November 2015 - 10:46 AM

You don't see the US running beacon-less fighter jets on a direct path to other nation's military centers.

 

No, instead we see them violate the Swedish border with their transponders shut off. The Russian jets are more aggressive (and almost caused a collision with a civilian airliner) but that doesn't make the first violation any less severe.


In Topic: About the Windows 10 spying issue...

06 November 2015 - 05:46 AM

Blocking any data sent to the MS servers would be (relatively) easy as long as you can find out what they are - but I'm sure someone will keep an updated list just as they do for adblockers. Doing this without breaking Update might be harder.

 

As for the claim these services use resources... technically yes but I very much doubt it's measurable. Far, far less than your virus-checker.

At least your virus checker (supposedly) gives you some kind of value.


In Topic: What's the success of MOBA's and MMORPG's?

02 November 2015 - 04:44 AM

I played a lot of Dota and Dota 2.  Reasons why I played a lot:

 

1. You are playing against other people.  So no scripted AI.

2. You can build your heroes in the way you want and how you see fit.  Even though you only have 4 skills, what you focus on as you level up determines your game.

3. Lots of item combinations adds another layer to your hero development.

4. Different teammates with different heroes produce different games.  So almost no two games can be identical.

5. You noticed your skill comes and goes.  You had your moments, and you also had your losses.  It baffled you why you kicked ass 5 games ago, and suddenly got owned.

6. And finally, those critical moments that could suddenly turn the tide of the game makes it all worth it.  Your team is losing grounds, but suddenly that one ultimate executed at the right time killed all your opponents heroes, and you all rushed to their base and destroy their hall with few HP left.

 

I believe all these are called 'horizontal' design.

 

MMORPG, however, is very 'vertical'.  You have a fixed set of choices (hero/skills), and you explore them by playing more, level up more, get better items, explore harder dungeons.

 

MOBA is horizontal.  All items are available up front as long as you have the coins.  You likely max out your hero in every game, or get very close to it.

If by MMORPG you mean World of Warcraft, then perhaps.

 

I wouldn't say MOBAs are horizontal, they still (usually) have levels and in most of the cases you have to level up to be able to use better spells or skills, like the ultimate in Dota, LoL e.t.c. Besides, most of the MOBAs have fixed choices in terms of spells and skills anyway.

 

That's why these abbrevations don't help much, they're too broad and you can't draw many conclusions from them.


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