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SymLinked

Member Since 28 Mar 2004
Offline Last Active Jul 23 2014 04:17 PM
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#4837312 Negative Reputation

Posted by SymLinked on 19 July 2011 - 04:56 AM

Are downratings restored? I can't downvote others, but others obviously can downvote. Is that some new functionallity based on your rep number, perhaps?


#4837291 why is C++ not commonly used in low level code?

Posted by SymLinked on 19 July 2011 - 03:49 AM

Sigh.. ...but what if this topic explicitly covers just that tiny subset of programming domains in general? :)


Sigh all you want. With the same immature reasoning I could say that using ASM in C makes C less of a usable language because in some cases it was worthwhile to write inlined ASM to write performant C code. Look at the Linux kernel? You can use Google and a brain to find it.

Your broken code example was entertaining, though. :rolleyes:


#4836314 Relationships

Posted by SymLinked on 17 July 2011 - 04:28 AM

Bah. I find it extremly egocentric and immature to break up by email, anyone is worth more than that.

I think this all comes down to experience. You'll meet more women and there's no reason to waste time on someone that obviously didn't care about you.
There's nothing wrong with you, you just have to build up your ego a little and go find someone more worthy of your attention. Wasting time on people who don't care about you is the very definition of waste.


#4818855 Virtual dedicated servers for consoles

Posted by SymLinked on 02 June 2011 - 03:11 PM

Many games allow you to host your own game (as settings and so on) on their machines. This is becoming popular even among pc games (starcraft 2, HoN) because it prevents map-hacks from working (and couple other things).


It doesn't prevent map-hacks at all. In lockstepping games, clients usually have the full state, and that includes state of units that are in the fog.
SC2 is lockstepped, HoN isn't.


#4814161 Bugs you expected to throw a compiler error ...

Posted by SymLinked on 22 May 2011 - 02:56 AM

Okay, I understand your point and I see the mistake, but IMO letting the compiler flag this as an error would be stupid.
What if I want to know the size of whatever the type is that sizeof () returns?

That's not a common thing to do, but letting the compiler parse for mistakes like that would be horribly slow - and even then, the compiler shouldn't error on something that's perfectly valid. I could accept a warning though, but it still comes down to the same problem - parsing all sorts of potential mistakes like this would only make the compiler slower.


#4805345 [Resolved] Simple enet program fails

Posted by SymLinked on 02 May 2011 - 04:47 AM

Even more interesting: I removed Lua and Luabind, so I could package up the project and post it here, and now the connection magically works...


Ouch. Are you sure you have made a full recompile of the project? If you insert those libraries again, is the problem reproduced? Can you ping directly via your O/S to the address you are trying to connect to?

Contrary to what the previous poster says, there's nothing wrong with having a zero as the third octet in an IPv4 address. For instance, this is the default on some Netgear routers.
They also do not have to (but usually do in typical setups) reside on the first IP in the range. There's nothing non-standard about this and it likely has nothing to do with your problem.


#4800198 When will the image of the day go back online?

Posted by SymLinked on 18 April 2011 - 11:12 PM

Don't mean to nag or anything, but it was always my favorite feature on the site. Are there any plans to resurrect it in the near future? I really do miss seeing all the cool pictures of everyone's projects on the front page.


It's in the bugtracker, I believe. But you have to understand, focus is on the big like buttons and ads. Functionallity comes last.


#4783887 How many people have bailed on Gamedev.net?

Posted by SymLinked on 10 March 2011 - 01:47 AM

As soon as I get to the main page, 50% of my screen is filled with a big banner with ads that look like articles at a first glance. The one with Autodesk, Photoshop and Intel. Sure, 1280x800 isn't a huge resolution, but come on - 50% of my screen? Even then, that's not the only ad. There's one right of the GameDev logo, and another below.. The most disgusting part is that the big ad with fake articles is listed AGAIN further down before you get to the "Recent threads" area of the main page, but as an even larger section that looks like a list and is called Resources. Bleh.

To get to the forums I either have to scroll to the broken "Recent threads" area of the mainpage, or click the "Community" tab - which isn't clickable until the dog-slow page has fully loaded. Before the change, that was a breeze.


#4471001 Torque Advanced vs. C4 Engine vs. Unity Engine

Posted by SymLinked on 10 June 2009 - 11:24 PM

I got 7 years experience with Torque, and I've got TGE and TGEA. T3D is not on my radar because of the way they handled TGEA. Basically, it was meant to be next-gen but never got anywhere until later releases. Until then, OpenGL support (among other things) was non-existant and if you asked why it wasn't there (it was on the milestone list when I bought it) you got the answer: "Do it yourself, you got the source!" - which isn't very friendly. That's pretty much what goes today in the community too, if you don't like something you should be quiet and not criticise.

The community also isn't what it used to be. C4 on the other hand seems to have a very good community, however the tech demos they had didn't impress me as much as Torque's. Unity looks rock solid, but doesn't provide source in any of its lower price categories, which is a big deal to me.

That's my few cents.




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