Do you know anyone running their production game servers with Wine on Linux? Is there a reason not to? Economical perhaps, or maybe it's not as stable as running directly on Windows? Does it support windbg so we can send callstack dumps when it crashes?
Dedicated/VPS hosting is usually cheaper for Linux hosts, which is the reason I'm asking. But I'm thinking it might be more hassle than it's worth, and extra maintanance complexity because we primarly work with Windows.