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SymLinked

Member Since 28 Mar 2004
Offline Last Active Yesterday, 02:37 PM

Topics I've Started

Do you know anyone running their production game servers with Wine on Linux?

20 September 2013 - 03:50 AM

Hi,

Do you know anyone running their production game servers with Wine on Linux? Is there a reason not to? Economical perhaps, or maybe it's not as stable as running directly on Windows? Does it support windbg so we can send callstack dumps when it crashes?

 

Dedicated/VPS hosting is usually cheaper for Linux hosts, which is the reason I'm asking. But I'm thinking it might be more hassle than it's worth, and extra maintanance complexity because we primarly work with Windows.


Easy-to-use Version Control on Windows? Needs to be able to easily ignore certain files.

08 August 2013 - 11:57 AM

Hi,

I've used SVN before and their client-side ignorelist (their server-side one is useless as it is per folder) but I need it to be version controlled so others who Checkout get it too.

 

I've looked at Perforce but it's not exactly affordable for me, and it uses a different system than what I'm used to (I want Checkout/Update/Commit).

I've looked at Bazaar but it is a nightmare to setup as a server on Windows.

 

Does anyone have any suggestions? Is Mercurial any better?


Programmers and aspergers

02 March 2013 - 01:36 PM

Hi,

Someone at work claimed today that there's a study published that suggests a majority of software engineers have aspergers syndrome.
I can't find this by Googling and I don't think it sounds plausible to begin with. I know there's a higher percentage among software engineers than other fields, but a majority sounds like exaguration to me.

Or does such a study really exist?

Thanks!


Software Occlusion Culling Rasterizer - What about small cracks?

16 January 2013 - 04:22 AM

Hi,

If you'd use a Occlusion Culling Rasterizer much like DICE describes in their papers, determining visibility by checking how many pixels were written to a lower resolution render target; wouldn't this all break down when you encounter small cracks in your geometry which is visible at your higher resolution rendering but not visible at the smaller occlusion culling resolution? This would result in objects being discarded that are really visible.

 

How would you deal with this? Is it just accepted as one of the drawbacks of the technique?


Software 3D Renderer - Do I really need Perspective Correction?

19 December 2012 - 07:55 AM

Hi,

Do I really need Perspective Correction if I'm not going to use any textures/lighting? I just want to render solid triangles and nothing else.
I've heard you still need it for triangles that are big enough or close enough to the camera, is that true?

I was hoping it's just for texturing/lighting so I don't have to implement it. Posted Image

Sincerely,
Sym

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