Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 30 Mar 2004
Offline Last Active Jan 26 2015 03:13 PM

Posts I've Made

In Topic: Good sites for maths

11 February 2011 - 10:05 AM

You might as well go all the way and get a head start on your fellow students
Linear Algebra I
Single Variable Calculus

From: http://ocw.mit.edu/courses/mathematics/

In Topic: Opinions on my 3D vector class

11 February 2011 - 05:46 AM

As for Speed: For all types of Vector/Matrix-Classes it's always usefull to use SSE-Instructions to speed things up. This will improve all your SIMD-Type Operations (Adding, Multiplying...) by quite a bit.

In Topic: Physicist to Game Dev? Could use some advice.

03 February 2011 - 03:11 AM

Speaking as a mathematician, turning to GameDev shouldn't be all that big of a problem for you.

Don't worry about not knowing too much DX/OpenGL at this point, try reading up on the Principles/Workings behind them so that you don't feel completely lost during job interviews.

I think if your probably best of breaking into the industry by first going for a Game Physics related Programming job. The problem with this is obviously that you are probably going to be type casted for future Programming roles.

In Topic: curved 3d surface triangulation

02 February 2011 - 03:26 AM

Hmmm, how much Information on the surface do you have? Any chance of treating it as manifold? Then you could use geodesic lines as Scan Lines to determin convex/concave and still use a modified ear-clipping algorithm.

In Topic: Particle separation in SPH

01 February 2011 - 04:27 PM

float kernelConst = (10/(7*PI*h*h*h));

This should only be h^2 not h^3