You might as well go all the way and get a head start on your fellow students
Linear Algebra I
Single Variable Calculus
From: http://ocw.mit.edu/courses/mathematics/
- Viewing Profile: Posts: Kayzaks
Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
About Me
Occupation
Army Officer.
Studied Mathematics (ME-MTS) @ the Armed Forces University in Munich.
Game Development
Started out as a Modder for Half Life & FarCry in 2002/2003. When the Mod got cancelled, I went on to be part of an Indie Game Dev Company. My Job: Getting their current Engine up to modern Standards (04/05). Once the project was finished, the Company went from Full Retail games on to develop Flash-Games and Apps. I don't know anything about Flash and don't care much about it, so I joined the Army.
Intrests
Sports (Calisthenics & Running), Cars and Mathematics.
Current Projects
Re-Started my Interest in Game Development last Summer. Have been working on a Game since then, which is nearing Completion (at least Programming wise). Once that is done, the search for Sound & 3D/2D Artists will begin.
Army Officer.
Studied Mathematics (ME-MTS) @ the Armed Forces University in Munich.
Game Development
Started out as a Modder for Half Life & FarCry in 2002/2003. When the Mod got cancelled, I went on to be part of an Indie Game Dev Company. My Job: Getting their current Engine up to modern Standards (04/05). Once the project was finished, the Company went from Full Retail games on to develop Flash-Games and Apps. I don't know anything about Flash and don't care much about it, so I joined the Army.
Intrests
Sports (Calisthenics & Running), Cars and Mathematics.
Current Projects
Re-Started my Interest in Game Development last Summer. Have been working on a Game since then, which is nearing Completion (at least Programming wise). Once that is done, the search for Sound & 3D/2D Artists will begin.
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- Birthday July 4
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Posts I've Made
In Topic: Good sites for maths
11 February 2011 - 10:05 AM
In Topic: Opinions on my 3D vector class
11 February 2011 - 05:46 AM
As for Speed: For all types of Vector/Matrix-Classes it's always usefull to use SSE-Instructions to speed things up. This will improve all your SIMD-Type Operations (Adding, Multiplying...) by quite a bit.
In Topic: Physicist to Game Dev? Could use some advice.
03 February 2011 - 03:11 AM
Speaking as a mathematician, turning to GameDev shouldn't be all that big of a problem for you.
Don't worry about not knowing too much DX/OpenGL at this point, try reading up on the Principles/Workings behind them so that you don't feel completely lost during job interviews.
I think if your probably best of breaking into the industry by first going for a Game Physics related Programming job. The problem with this is obviously that you are probably going to be type casted for future Programming roles.
Don't worry about not knowing too much DX/OpenGL at this point, try reading up on the Principles/Workings behind them so that you don't feel completely lost during job interviews.
I think if your probably best of breaking into the industry by first going for a Game Physics related Programming job. The problem with this is obviously that you are probably going to be type casted for future Programming roles.
In Topic: curved 3d surface triangulation
02 February 2011 - 03:26 AM
Hmmm, how much Information on the surface do you have? Any chance of treating it as manifold? Then you could use geodesic lines as Scan Lines to determin convex/concave and still use a modified ear-clipping algorithm.
In Topic: Particle separation in SPH
01 February 2011 - 04:27 PM
float kernelConst = (10/(7*PI*h*h*h));
This should only be h^2 not h^3
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