Jump to content

  • Log In with Google      Sign In   
  • Create Account


billconan

Member Since 03 Apr 2004
Offline Last Active Private

Posts I've Made

In Topic: Generating spheres with unifrom vertex density

02 August 2012 - 05:33 PM

I think another approach is giving vertices some repulsion forces and adjust their locations by the forces.

In Topic: how 2d fluid is implemented?

20 March 2012 - 11:23 AM

Thank you very much,

In Topic: how 2d fluid is implemented?

19 March 2012 - 07:24 PM

ok, after googling for a while, I can self answer this

http://kucg.korea.ac.kr/education/CSCE460/ref/p_Mue03b.pdf

http://en.wikipedia.org/wiki/Smoothed-particle_hydrodynamics

still looking for simpler explanation though

In Topic: Basic questions

19 March 2012 - 06:50 PM

maybe your near and far planes are incorrect, so your object has been moved out of scope.
or maybe, they are moved behind your camera.

answer these questions may help you solve the issue:

A, where is your camera?
B, In what direction is your camera facing?
C, what are your near and far planes?

In Topic: What do I need to know to make a simple physics engine?

19 March 2012 - 06:44 PM

I also have a question,

does box2d use runge kutta 4 integration?

PARTNERS