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leeor_net

Member Since 05 Apr 2004
Offline Last Active Mar 18 2013 07:15 PM
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Posts I've Made

In Topic: New 2D Game Development Toolkit - NAS2D

07 March 2013 - 10:29 AM

Short answer, Yes.

 

Longer answer, yes, at some point in the future after we've implemented a few other features (proper shader support, optimized OpenGL blitter, more complete interface, etc.) and more thorough testing/documentation.


In Topic: Are my graphics good enough, Please comment

24 February 2013 - 07:23 AM

I would actually suggest that, instead of paid freelance work (you don't yet have enough experience and your portfolio is very limited) that you try helping out project (like mine, shameless plug I know but hey, it's worth a try!) and joining pixel-art sites like PixelJoint and Way of the Pixel. Both sites have forums where you can post your WIP's and ask for advice... most of the community members are very helpful and will even give you visual examples of how you can improve your technique. They're also much better at critiquing work than I could ever be.

 

You could also try a website like OpenGameArt.org -- lots of freely available resources and and they could always use more AND there is also a forum there with several members that are very good at what they do who are willing to provide advice to pixel art beginners. Plus, once you've completed a WIP and are satisfied with it you could release it for programmers (like myself) to make use of.


In Topic: Help make the MMO game engine c + +

24 February 2013 - 07:18 AM

I would start by using code that's already available under an open-source license. It truly pains me to suggest it, but one notable source base available is the MMO project Mana World. The developers are not very helpful and were outright hostile toward me (this was years ago, they may have mellowed out some) but the code is available, it mostly works and there are source forks that make considerable improvements.

 

That's assuming that you're looking for a 2D top-down view (jRPG style) type engine. If you're looking for a 3D engine, PlaneShift seems to be pretty good. I've played it a little bit way back in the past (something like six years, and a lot can happen in six years) and it seemed decent.

 

If you want to try to do this from scratch, you're already way in over your head. Reel yourself in and back into reality and learn a bit more about MMO's and what's actually involved in creating them. They're not small or even simple projects and a great deal of expertise in a variety of areas is needed in order to succeed.

Another really good option is to join one of the many open-source MMO projects that are available. You can learn from existing code and developers who have already been through the trials and tribulations and that's one of the best ways to gain valuable experience.


In Topic: RPG Beginner Steps

20 February 2013 - 05:15 PM

Join an existing project that has the same or similar goals. It's really hard to build a game, and it's even harder to build one if you've never done anything more complex than pong. Joining an existing project that needs help is a great way to learn from other, more experienced programmers and to see how someone else has done it. Not that their method is the best or most correct, but it gives you a general direction of where to go with it.

 

I personally really like opengameart.org -- LOTS of free resources (graphics, music, sound, 2d/3d art, etc.) so it should be very easy to get some good resources to start with.


In Topic: Are my graphics good enough, Please comment

20 February 2013 - 04:56 PM

Based on the way you posed your question, without looking at anything at all, I'd say move on. Pessimistic views like that will get you in trouble in the long run and if you hold on to that you're just going to get run over by others with more confidence but potentially less skill/talent.

 

To answer your question directly, your work (what you posted anyway) isn't bad, but it's not great either. It's a start. But just like anything, you can only get better with practice. Pixel art, like any other medium, takes time and practice to get good at.

 

So, keep at it, study the work of others (that's an important one), read various tutorials and how-to's, draw draw draw, and have some confidence in yourself.


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